Preturn: We are in really good shape.
With tanks still "a few" turns away we will continue building Sipahis and artillery.
Glad NP left me with a few combat settlers, but greedy me, I still need more, so I swap
a few corrupt cities to settler production.
I see we have still barracks on our continent, so I sell them.
I plant a spy in Carth, they have a strong military compared to us, mainly infantry (170),
only 20 cavs, but 20 ironclades.
I see we can hire even more tax-collectors in hopelessly corrupt cities without aqueduct, increasing
"from taxmen" income to 83 gpt. On the other side, I increase food production in size 7+, corrupt
cities for drafting infantry. I notice that NP left a few Sipahis on our home continent in case
Hanni is planing something stupid.
Begin upgrading the rest of our cannons and a bunch of vet-rifles to infantry.
I notice we still need more transport capacity and order 4 new galleons.
IT: A single Iro cav retreats after attacking Swift Crossing.
Uskudar finishes a Stock Ex. and Kafa it's factory, starts a bank.
Some new units finished and a lot of boarder expansion, NP's libraries towards domination
1405: That's what I like in war games: The diplo check at the beginning of the turns
is less and less time-consuming because less and less opponents are left.

I kill the redlined cav and get an elite inf.
20 artillery units bombard Tonawanda and reduce it from size 13 to size 8
All but one defender (5, one is a cav) are redlined and then killed by our Sipahi without casualties.
I connect Ankara and Spicy Greek with Swift Crossing per railroad.
I move the next combat settler, covered by 5 inf. towards Niagara Falls and their capital Salamanca.
I don't draft this turn because we still lack the transport capacity to ship all of our troops, rush 2 galleons.
Send a lot of workers in the New Arizonaville region to improve our last productive tiles.
I decide we need a spy in Tenochtitlan too. The Aztec military is weak, only one third of Hanni's
and practically no navy (2 ironclades).
IT: The Arabs sink an Iro Frigate.
Another cav attack ends with a dead Iro, cav is just not suited agaisnt inf.

The Iros send two rifles and a settler.
1410: The Aztecs got Combustion, but I noticed that they have no Oil, good.
It's a bit expensive so I don't buy it yet.
The combat settlement Riza gives us acces to both Salamanca and Niagara Falls.
I have 31 art. available for the bombardement of Niagara and redline all 6 defenders,
use the rest of the art, to redline the two rifles on open ground.
We kill the six defenders and the 2 additional rifles,
but lose 2 Sipahi in the process. We get 3 more cannons for upgrading and two more slaves.
The attack on Cattaraugus is no problem, we kill all 4 defenders by losing 1 Sipahi, bothe cities are razed.
Next turn I'm sure we get their capital, just no more artillery available this turn.
I draft about 10 inf. this turn so that we get at least something out of our corrupt cities.
This allows replacing the vet-inf on our home continent and strengthens our military numerically,
allowing our core-cities producing only art. and Sipahi.
We still have no spare galleon to get the 4 rifles between the northern Cart. cities back,
I fortify them on a unused hill.
IT: Hanni at our portas, he demands wines. I reallize that it would be better to finish of
the Iros before taking it to him. Because his military was still described as strong (all those inf.)
he may declare if I don't give in. I give him the wines by the following consideration:
We get a 20-turns insurance policy and can esaily finish off the Iros and maybe even the Aztecs.
Our reputation with him seems trashed anyway.
The Iros land 3 cavs at the island, pollution near Antalya.
1415: I kill all 3 Iro-cavs on the island.
The bombardement of Salamanca, 32 art. are needed to redline 8 rifles and a cav.
We then take them out with Sipahi, losing one and get the Pyramids and Newton.
We also get 5 new worker and 2 cannons.
IT: We lose a fortified inf. to a Iro cav.
Hanni moves his 100+ ironclades near Salamanca.
A Barb camp appears in the former Iro-land north.
1420: Caesarea finishes factory, starts aqueduct.
The Aztecs, not Hanni got SciM.
We steal it carefully and now I can use my own GL

Set Jaipur to ToE and rush it. The only thing that annoyes me is that I can not get Combustion
because Hanni won't accept gpt and I have not enough cash left this turn.
I take our the Barb camp and get 25 gold, next I kill the cav that attacked us in the IT.
IT: The Arabs and the Iros sign a peace treaty.
The Iros really want Salamanca back and attack it with 5 cavs. 2 die, one kills one of
our defenders and 2 retreat. They land the next two cavs on our island, one is killed by
the Aztecs. Urfa finishes it's factory, Steveopolis it's marketplace, starts bank.
Jaipur finishes ToE and we get AT and Electronics, begin min-research on Radio.