MLDR003 - NOW in the big D

It wasn't that the comments were ignored, it is just that I didn't have a chance to build a settler until the end and I thought a safe productive city better than a offensive one that would need even more defenders. If we can capture Samara and Eridu then we are that much better off than building a city near and razing them. your suggestions were good ones, we just aren't in a position to get overly agressive right now. Keep thinking that way though. As soon as we can start a sustained offensive drive your ideas will come to the fore. At this level if the city grows too much and expands the border, it might be better to raze and replace. We won't go through this first opponent like butter so we need to be mindfull of flips.
 
@Meldor, I didn't think my comments were ignored, thanx for the response though. After seeing the screen shot and reading your comments I'd say we're on the same page.

@NP, That is my understanding. It may, I'm not sure, take 1t for the fortifications defensive bonus to kick in.
 
I've been studying the position on my first turn. We have Mathematics, of course, and our neighbours still don't have Literature. We could sell Mathematics to the Romans for 332 gold (full value), after which I assume that we could get the Indians' entire hoard of 147 gold in a second sale, and perhaps their TM as well. Should we do this, as a way of locking in our gains from getting to Math first, and then rely on buying Literature for cash when it becomes available? It seems to me that this course of action would protect us from the danger of our neighbours' getting Math before Literature, with no particular downside, but I'd like to hear what the rest of you think.
 
@NP, that sounds like a fair analysis to me. Better we get the cash than another Civ.
 
NP, I know that the units all assume the fortified stance, but I was under the impression that they wouldn't fortify (get the bonus) until the next turn. Can anyone give a definite answer?

Also, trading it for the cash is fine, as long as that doesn't make us a bigger target.
 
Originally posted by meldor
I thought a safe productive city better than a offensive one that would need even more defenders.

I can only second that one. Same on my turn in 3000 BC.

On the GL: Very good idea to rush it in Edrine, will give us the needed border expansion without a temple.
 
Originally posted by meldor
NP, I know that the units all assume the fortified stance, but I was under the impression that they wouldn't fortify (get the bonus) until the next turn. Can anyone give a definite answer?

I always thought that there has to be some movement-point left to get the bonus, but now I'm unsure too.

Oh, and I love your 1350BC turnlog :lol:
 
Oops, my first experience with the dreaded double post.
 
1225 (1): As proposed, I sell Mathematics to the Romans for 332 gold. After this, the Indians will only give 99 gold for it--which is disappointing, but which I suppose means that they're researching it, in which case we've done the right thing.

I risk a horseman attack on a Babylonian spearman about to pillage our horses tile, and we win.

The iron comes on line.


1200 (2): No Babylonian attacks.


1175 (3): Seven Babylonian Bowmen are within one move of Erdine. I pop-rush a spearman there.

I send our horseman to do some cautious scouting towards the northeast.

Three Bowmen die attacking Erdine. One even attacks cross-river. We lose nothing.


1150 (4): We found Iznik, surprisingly enough on my preferred site NE of Istanbul. ;)

Another four Bowmen die attacking Edrine. Our losses are again zero.

A Babylonian spearman pillages our horses tile.


1125 (5): Our scouting horseman discovers a mother lode of BG to the northeast, along with a wheat tile. A city here will cut the Babylonians off in this direction, too. I decide we have to seize this opportunity, and switch Istanbul from swordsman to settler (due to complete this turn).

Our asterisked elite archer, finally restored to full health, destroys the pillaging Babylonian spearman.

I've been checking every turn, of course, but neither the Romans nor the Indians have Literature.

Our first swordsman completes, in Bursa.

Another four Bowmen die attacking Erdine. For the first time in this slaughter, one of our spearmen is redlined, but it survives.


1100 (6): One more Bowman dies at the walls of Erdine. No losses for us.


1075 (7): Our horseman disperses a Bantu camp in the northeast and promotes to elite.

Erdine, two more Bowmen, our losses zero, etc.


1050 (8): Another Bowman dies attacking Edrine, we lose nothing, yadda, yadda.


1025 (9): No Babylonian attacks.


1000 (10): So, the good news this round: Babylonian losses 17 units, our losses 0 units. The bad news: Literature hasn't appeared.

Erdine is at risk of flipping, which is why I've left the garrison at five even though the Baylonians' attacks have tapered off.

Our settler and its escort are on what I consider to be the right site for our next city.

There's a Babylonian settler/spear pair two squares from Eridu. We should be able to pick these units off once they pass the mountain range.

Our third swordsman (or second horseman, if this is preferred) is just about to complete in Bursa, so we're very gradually putting together an attack force.
 
The new frontier:

MLDR03_1000BC.JPG
 
Originally posted by Northern Pike
So, the good news this round: Babylonian losses 17 units, our losses 0 units. The bad news: Literature hasn't appeared.

Can't argue with this, :goodjob:

About Lit: I guess we have a bit more time.
 
Good work on getting not only 1 but nearly two cities going. I am suprised that the Babys are still after Edrine and haven't tried on e of the lesser defended cities.

If we continue to pick off their settlers then we have stopped them cold. It is almost time to make an offensive move either at Samara or Eridu. Eridu would most likely autoraze, but it would take out at least the iron. Samara would be a possible capture if we dare to risk the flip. My preference would be to take Eridu and the extra iron (which might be handy as trade bait.

As stated before, my biggest fear at this point is the other landmass. They could well be ahaed on tech and someone could be building the GL and we won't know it until we get the dreaded completion message. The good thing is that we aren't doing a prebuild for it so we won't waste shields. Just sit on a leader for a long time.

The hit list:
1) Babylon
2) India
3) Rome

NorthernPike
CtrTh (up)
Belisar (on deck)
Coffee
Arizona_Steve
Meldor

[EDIT] I can't see what Edrine is building, but I assume it is a temple? Also, be carefull with Edrine now as it has two recent pop rushes and need a rest before it gets whipped again.
 
am suprised that the Babys are still after Edrine and haven't tried one of the lesser defended cities.

I will place a bet that Erdine has a future resource.
 
I got it, won't be playing until tomorrow night (wed) ....unless I skip class tonight....No! Bad ChrTh! :D :whipped:
 
Originally posted by meldor
Go to class, the game can wait...it is OK to stay up late and play after...maybe sleep at lunch.

Nah, I was kidding, we have 8-class half-semesters, and tonight's the final class, so attendance is more or less mandatory. I actually have real work to do after class (applying patches in our development system; needs to be done afterhours), so maybe I'll try to play some then ... but considering I'm still recovering from being sick, I'm probably better off getting the sleep I need. :)
 
Meldor, I left Erdine working on a catapult because a temple would take a discouragingly long time, but on reflection you're right; we should switch the build here to a temple.
 
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