MLDR003 - NOW in the big D

ChrTh, you missunderstood my post.
I didn't suggest an invasion without inf. and art., I suggested waiting with buying RP/upgrading our forces until we have both the forces AND the transports.
 
AH, ok. Since I'm in turn 9, there's only 1 turn before I hand it off, so I'm not going to make the deal.
 
On the one hand, we're giving Carthage 4 luxes...on the other hand, we're getting RP for a song
The AI uses citizens to manage hapiness much the same as the govenor. It doesn't use the slider. Four luxs is 6 hf's with markets five is 9 hf. Four luxuries is a huge boost for the AI.
 
Turn 3 -- 1315 AD

I kill an Iroqi knight that was loose on our soil.
We take Neapolis without loss (kill 1 Rifle). There are 2 resisters but I don't see a Flip Risk. I order up Worker.
I use one of the newly taken Catapults to do some damage to an Iroqi ship :)
I also use some cannons to redline some boats near Neapolis.

On the plus side, Iroqi is a Democracy (snicker), and has an average military compared to us. Aztecs are already in Anarchy!

Now that we've done some damage to the Iroqi, Carthage is now cautious and Monty is Polite.

Mugla already has a Galleon, now we just need an Ironclad or Frigate for protection. I rush a Galleon in Kish. I also send the Galleon in Izmit up to Mugla.

IT:
Iroqi do some bombardment without any results, and land 1 elite cav. Aztecs are nice enough to do damage the cav, so I can use my cannons to pound ships.

Turn 4 -- 1320 AD
Izmit starts an Ironclad
I start Battlefield Medicine in Istanbul
I redline every ship on the coast.

IT:
Arabia joins the dogpile on Iroqi.
ALL the Iroqi ships in the area make like a tree and get out of there

Turn 5 -- 1325 AD
The resistance in Cumae ends as the Roman citizens realize that Caesar just ain't coming back.

My newly built Ironclad sinks a red-liner. His mission is to follow and kill each turn :)
Arabia is now polite towards us.

IT:
Nada

Turn 6 -- 1330 AD
Another Frigate is near our coast...redlined.
Ellipi Strikes Back is built

BTW, in case anyone wonders, I've been trying to build redundant thinnets up our two 'arms' just in case of assault.

Carthage is annoyed and Arabia is furious? Gah?

IT:
More nada

Turn 7 -- 1335 AD
:sleep:

IT:
Mucho nada

Turn 8 -- 1340 AD
3 Galleons are loaded and ready to go across the sea ... I'm concerned about sending them without escort though...I think I'll wait on Izmit's ironclad.

I decide to rush a Frigate in Mugla. Suddenly we have a strong military compared to Iroq, and the Carthaginians are starting to push into the eastern territory.

Turn 9 -- 1345 AD
RP is available. Since I don't expect us to have finished off the Iroqi in 20 turns, I can trade 4 lux and 100 gold to Carthage for it. I decide not to decide this turn so the rest of the team can have input.

IT:
All quiet on the Iroqi front

Turn 10 -- 1350 AD
All quiet on our front, too

Ok, the deal is likely still possible with Carthage if y'all want to do it. I left a couple Settlers in WAIT mode just in case NP found something better to do with them. Most of my turn was actually spent finding jobs for the workers to do.

Here's the save:
http://www.civfanatics.net/uploads5/MLDR3_1350AD.SAV
 
Originally posted by meldor
It si beter to be in an SG where everyone can't wait to play than to be in one in which no one seems to want to play. I ahve been in both. The fact that we had three people play in the same day says that this is at least an enjoyable variant.

Nah, we're all just scared that Steve is going to get medieval on us if we're too slow... ;)
 
Got it. Good building turn, ChrTh.
 
One thing I forgot to mention: We own the island. When considering differnet routes to get our troops to and fro, don't forget that we could do a two step hop instead of a straight one step hop.
 
I considered using the island, but I don't think it helps us for Iroqi. Definitely for the Aztecs.

Akand... has a railroaded mountain towering over it right on the coast. If we can get enough boats, we may want to send a second force there (although, granted, it may be guarded).

I have to believe that the Iroqis are in dire shape, as Carthage has been making gains against size 12+ cities in the east.

OMT: Don't forget that the map wraps. If Carthage stays in war with the Iroqi to the bitter end, then we may be able to send an force west to assault the Carthaginians where fewer troops are.

One of the things I learned when modding CTR7 is that Carthage favors the building of naval units. This is going to make it tough to assault them when the time comes. After we get Sci Meth->Electronics, we may want to research Flight as soon as we can.
 
I don't think that we will have many problems against Hanni once we have a foothold on the other continent. Of course we will have to produce enough of what I call a "defensive fleet" to protect our transports.
And as ChrTh said, we may even get flight sooner or later,
 
1350 (0): The Aztecs have RP, so we can eliminate the idea of giving the Carthaginians a fortune in luxuries for it. I'd still prefer to steal it.

We may well want to move troops through the island at some point, but unfortunately it never comes within five squares of the other continent, so it doesn't provide a definitive solution to the problem of safe transit.

We've done a good job of building railroads. A lot of our cities now have the wrong balance of mined and irrigated tiles for the rail age, and I'll work on this.

We give the Carthaginians a goodwill gift of 200 gold--a very useful precaution before any sort of espionage, in my view--and they go from annoyed to polite. We attempt to plant a spy in Carthage, and fail. (Is this our first attempt?) The Carthaginians remain polite.

We attempt to plant a spy with the Aztecs, and fail. :wallbash: The Aztecs remain polite.

I switch Caesarea, Tarentum, Steveopolis, Wine Tasting, and Denizli to factory builds. We're being extremely pessimistic in our view of what cities can benefit from factories--either that, or extremely optimistic in our view of how many turns are left in the game. ;)

I MM a great many of our totally corrupt cities for maximum food production, since they're going to produce 1 spt regardless.

Minor upgrades--our last three catapults, our last knight.

I'll try to work in a lot of one-turn cannon builds. We have 27 cannon now, and we'll want a kill stack of at least 50 artillery before too long. (Later: we got RP so quickly, cannon builds weren't much of an issue.)

IT: The Iroquois land a cav unit next to Kish, so I'm glad I just upgraded the last knight there.

Uskudar stock exchange --> ironclad.

The Wall Street message appears. Konya switches stock exchange --> Wall Street.


1355 (1): Our new Sipahi destroys the cav next to Kish.

Five irrigated tiles around Kafa mined. Kafa's factory now due in ten turns.

I found Pike's Point SE of Zonguldak, in an area the AI might possibly poach.

IT: An Iroquois frigate sinks our northern ironclad, easily.

Antalya hospital --> library.

Erdine rifleman --> library.

Nicomedia and New Karachi produce rushed galleons.


1360 (2): We found Van in the northern tundra, in another poachable spot.

Tarentum gets a lot of worker attention; factory now due here in 16 turns.

IT: Istanbul completes Battlefield Medicine.

Erdine library --> cannon.

Izmit stock exchange --> galleon.


1365 (3): Good, even the Arabs now have Replaceable Parts. Corporation, silks, and 47 gpt to Arabia for RP. We're now at exact tech parity with the Carthaginians and Aztecs, and two ahead of the Arabs. Apparently our reputation isn't as bad as we think.

We have plenty of rubber. As best I can tell without long study, the Carthaginians have two sources, the Aztecs one, the Iroquois and Arabs none.

One cannon-artillery upgrade, ten rifle-inf upgrades.

IT: The Carthaginians and the Iroquois make peace. The Carthaginians are now furious with us.

Antalya library --> stock exchange.

1370 (4): Caesarea gets a lot of worker attention; factory now due in ten turns.

Our expeditionary force sets out for Oil Springs: ten Sipahis, eight infantry, one artillery, and one settler, carried by five galleons and escorted by two ironclads and a frigate.

IT: Our furs deal with Arabia expires. We renew it by sending the Arabs Refining for furs, 28 gpt, 36 gold, and their WM (full value).

Syracuse, Cankiri, and Caesaraugusta complete their libraries.

Wall Street completes in Konya.


1375 (5): Our expeditionary force lands next to Oil Springs, which is held by riflemen. The Iroquois have more offensive naval units in the area than we have, though.

IT: The Iroquois don't attack our transport fleet and its escort nearly as violently as they could, making only one ironclad-on-ironclad attack, which we win. They don't attack our ground forces at all, except by naval bombardment. Best of all, they do something--it may be a settler build rather than a draft--which drops Oil Springs from size thirteen to size eleven. :smoke: :D [pimp]

Jaipur and Punjab complete their libraries.

New Arizonaville courthouse --> factory, Salonika courthouse (rushed) --> factory.


1380 (6): Oil Springs is held by four riflemen and one cav unit. We take it for the loss of one Sipahi, with two retreating. We raze the town, which is size ten at this point...and get no slave labourers. I've seen this happen before--it just a bug?

IT: No Iroquois attacks at all.

We get a palace expansion.


1385 (7): We found Swift Crossing on the site of razed Oil Springs.

IT: The Aztecs want to renew our MPP. I decline, since it looks as though events are going to start moving quickly and I don't want to tie our hands.

Again, no Iroquois attacks. They don't seem to have the units to do anything except hold their cities.

Various corrupt towns complete their libraries.

Urfa factory --> artillery.


1390 (8): The Carthaginians have Combustion.

Our second shipment of troops to the other continent, 24 assorted units, lands next to Grand River, where nine Sipahis from Swift Crossing join them.

One of our ironclads sinks an Iroquois frigate off Grand River. Most of the Iroquois navy has moved off to the south in the last few turns, without trying to contest our transport operations.

IT: The useful northern chokepoint we've been holding with four riflemen comes within Carthage's cultural borders, so I have to let the units be automatically moved. They go in the wrong direction, and G_d knows when we'll be able to retrieve them.

More corrupt towns get their libraries.


1395 (9): Our preliminary bombardment of Grand River, by nine artillery, knocks three HP off riflemen and two population points off the city (but it's still size seventeen). We then take the town from its garrison of four riflemen, a cav unit, and a cannon, but we lose five Sipahis, two of which die attacking redlined units while at full strength. :mad: Well, with our artillery force growing, we shouldn't have to make many more attacks on cities over size twelve. We raze Grand River, this time receiving our proper ration of slaves.

IT: Dacca and Pune complete their libraries.

Steveopolis factory --> marketplace (necessary for happiness, after which the town can probably just crank out military units until we win).

No Iroquois counterattacks.


1400 (10): We found Ankara one square southwest of razed Grand River.

Our stack of ten artillery, attacking Mauch Chunk, has the best run of bombardment results I've ever seen: 1 HP off a rifleman, barracks destroyed, temple destroyed, 1 HP off a rifleman, 2 HP off a rifleman, 1 pop point off the town, 1 HP off a rifleman, 1 HP off a rifleman, though the last two shots miss. This still leaves Mauch Chunk at size thirteen, but I can't resist attacking all those depleted units, and we raze the town for the loss of just one Sipahi. (Garrison of four rifleman and two cannon.) We again get the appropriate number of slaves.

Sinop already has enough accumulated shields for ToE or Hoover, it appears, so I MM it not to produce the palace until one turn after we'd get Scientific Method from min research.

I've micromanaged our corrupt cities so that we're getting 63 gpt from taxmen in them--better than Wall Street! :lol:
 
Seems like a good set of turns, but there is no save NP
 
THE FUTURE:


As mentioned above, we're doing very well with taxmen in corrupt towns. BUT every time one of these towns spits out a worker, the AI governor screws up the citizens' assignments completely, so it's necessary to restore the right mix of taxmen and workers on high-food tiles by hand.

I chose to preserve our freedom of action by not renewing our MPP with the Aztecs, and the decision has worked, in the sense that the Aztecs (and the Arabs) are still at war with the Iroquois. But the choice can certainly be revisited, particularly if we're worried by our extreme unpopularity (Carthaginians furious, Arabs furious, Aztecs annoyed).

Scientific Method still hasn't appeared. We're up to date in techs except that the Carthaginians have Combustion. Since the only safe attempt (I mean that they were polite at the time) I was able to make to plant a spy in Carthage failed, we still don't have an agent there.

We have a settler, protected by five infantry, two squares east of Ankara in Iroquois territory. After we use it to found a city at the beginning of next turn, we should be able to bombard Tonawanda with twenty artillery (including those still at sea). This new city will also give us spices (though we'll need a harbour on that continent).

Our cannon waiting for upgrade are in Iznik. Neapolis and Cumae, where there's some flip risk, are held by three obsolete units each. Bayezid II is still in Erdine, which is garrisoned by an elite rifleman. Otherwise, our home continent has been stripped down to one unit per town, so there's no need to look into the cities (for this reason ;)). Our only empty town is Ganges.

The Iroquois have been sailing in the vicinity of the island, so one galleon should be left in Izmit to allow the island's reinforcement if necessary.

Although two of them are mining, the three workers between Antium and Pisae are really there to prevent landings on this rail line, which would be highly inconvenient.

Six factories will complete in the next thirteen turns. With these, and Hoover, we should have the productive base to win easily. This may have been my last round.
 
Sorry NP, got it.
Did I told you that we have fiber-glass connection here :D

Good job on the initial invasion :goodjob:
Did you face any conscripts? (Because this would indicate that the AI is drafting rather than building settlers.)
 
The Iroquois front:

MLDR03_1400AD.JPG
 
No, I was surprised to encounter no Iroquois conscripts, which is why I surmised that Oil Springs might have lost those two population points to a settler build.
 
We got our feet in the door, it is all over for them NOW. Good job getting us the critical beachhead, although it seems that Carthage did us a favor and gassed them before we got there. Too bad Cartahge took peace so soon.

This has been a very interesting game. Normally the most advanced AI would have left us behind in tech. However, just at the time that this would have occurred, they had their first non-trival war on their own continent and everyone managed to catch back up to them. Also, I am very suprised that the AI has left the researching of SciMeth this long. It is certianly an interesting mix of opponents and what they have researched.

The hit list:
1) Babylon - gone
2) India - gone
3) Rome - gone
4) Iroquois- Sinking like a rock
5) Carthage, Aztecs (Fielders choice)
7) Arabia

NorthernPike
CtrTh (went early and must spend time in the corner :D)
Belisar (up)
Coffee (on deck)
Arizona_Steve
Meldor
 
BTW, we are getting close to a domination win, do we want to take the early exit or do we want to start a scorched earth policy as we did last time? (This would also drain the AIs more as they begin pumping settlers to fill the open spaces they so hate to see).
 
Conquest is the rarer and more distinguished type of victory; let's do that again.
 
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