1350 (0): The Aztecs have RP, so we can eliminate the idea of giving the Carthaginians a fortune in luxuries for it. I'd still prefer to steal it.
We may well want to move troops through the island at some point, but unfortunately it never comes within five squares of the other continent, so it doesn't provide a definitive solution to the problem of safe transit.
We've done a good job of building railroads. A lot of our cities now have the wrong balance of mined and irrigated tiles for the rail age, and I'll work on this.
We give the Carthaginians a goodwill gift of 200 gold--a very useful precaution before any sort of espionage, in my view--and they go from annoyed to polite. We attempt to plant a spy in Carthage, and fail. (Is this our first attempt?) The Carthaginians remain polite.
We attempt to plant a spy with the Aztecs, and fail.

The Aztecs remain polite.
I switch Caesarea, Tarentum, Steveopolis, Wine Tasting, and Denizli to factory builds. We're being extremely pessimistic in our view of what cities can benefit from factories--either that, or extremely optimistic in our view of how many turns are left in the game.
I MM a great many of our totally corrupt cities for maximum food production, since they're going to produce 1 spt regardless.
Minor upgrades--our last three catapults, our last knight.
I'll try to work in a lot of one-turn cannon builds. We have 27 cannon now, and we'll want a kill stack of at least 50 artillery before too long. (Later: we got RP so quickly, cannon builds weren't much of an issue.)
IT: The Iroquois land a cav unit next to Kish, so I'm glad I just upgraded the last knight there.
Uskudar stock exchange --> ironclad.
The Wall Street message appears. Konya switches stock exchange --> Wall Street.
1355 (1): Our new Sipahi destroys the cav next to Kish.
Five irrigated tiles around Kafa mined. Kafa's factory now due in ten turns.
I found Pike's Point SE of Zonguldak, in an area the AI might possibly poach.
IT: An Iroquois frigate sinks our northern ironclad, easily.
Antalya hospital --> library.
Erdine rifleman --> library.
Nicomedia and New Karachi produce rushed galleons.
1360 (2): We found Van in the northern tundra, in another poachable spot.
Tarentum gets a lot of worker attention; factory now due here in 16 turns.
IT: Istanbul completes Battlefield Medicine.
Erdine library --> cannon.
Izmit stock exchange --> galleon.
1365 (3): Good, even the Arabs now have Replaceable Parts. Corporation, silks, and 47 gpt to Arabia for RP. We're now at exact tech parity with the Carthaginians and Aztecs, and two ahead of the Arabs. Apparently our reputation isn't as bad as we think.
We have plenty of rubber. As best I can tell without long study, the Carthaginians have two sources, the Aztecs one, the Iroquois and Arabs none.
One cannon-artillery upgrade, ten rifle-inf upgrades.
IT: The Carthaginians and the Iroquois make peace. The Carthaginians are now furious with us.
Antalya library --> stock exchange.
1370 (4): Caesarea gets a lot of worker attention; factory now due in ten turns.
Our expeditionary force sets out for Oil Springs: ten Sipahis, eight infantry, one artillery, and one settler, carried by five galleons and escorted by two ironclads and a frigate.
IT: Our furs deal with Arabia expires. We renew it by sending the Arabs Refining for furs, 28 gpt, 36 gold, and their WM (full value).
Syracuse, Cankiri, and Caesaraugusta complete their libraries.
Wall Street completes in Konya.
1375 (5): Our expeditionary force lands next to Oil Springs, which is held by riflemen. The Iroquois have more offensive naval units in the area than we have, though.
IT: The Iroquois don't attack our transport fleet and its escort nearly as violently as they could, making only one ironclad-on-ironclad attack, which we win. They don't attack our ground forces at all, except by naval bombardment. Best of all, they do something--it may be a settler build rather than a draft--which drops Oil Springs from size thirteen to size eleven.
Jaipur and Punjab complete their libraries.
New Arizonaville courthouse --> factory, Salonika courthouse (rushed) --> factory.
1380 (6): Oil Springs is held by four riflemen and one cav unit. We take it for the loss of one Sipahi, with two retreating. We raze the town, which is size ten at this point...and get no slave labourers. I've seen this happen before--it just a bug?
IT: No Iroquois attacks at all.
We get a palace expansion.
1385 (7): We found Swift Crossing on the site of razed Oil Springs.
IT: The Aztecs want to renew our MPP. I decline, since it looks as though events are going to start moving quickly and I don't want to tie our hands.
Again, no Iroquois attacks. They don't seem to have the units to do anything except hold their cities.
Various corrupt towns complete their libraries.
Urfa factory --> artillery.
1390 (8): The Carthaginians have Combustion.
Our second shipment of troops to the other continent, 24 assorted units, lands next to Grand River, where nine Sipahis from Swift Crossing join them.
One of our ironclads sinks an Iroquois frigate off Grand River. Most of the Iroquois navy has moved off to the south in the last few turns, without trying to contest our transport operations.
IT: The useful northern chokepoint we've been holding with four riflemen comes within Carthage's cultural borders, so I have to let the units be automatically moved. They go in the wrong direction, and G_d knows when we'll be able to retrieve them.
More corrupt towns get their libraries.
1395 (9): Our preliminary bombardment of Grand River, by nine artillery, knocks three HP off riflemen and two population points off the city (but it's still size seventeen). We then take the town from its garrison of four riflemen, a cav unit, and a cannon, but we lose five Sipahis, two of which die attacking redlined units while at full strength.

Well, with our artillery force growing, we shouldn't have to make many more attacks on cities over size twelve. We raze Grand River, this time receiving our proper ration of slaves.
IT: Dacca and Pune complete their libraries.
Steveopolis factory --> marketplace (necessary for happiness, after which the town can probably just crank out military units until we win).
No Iroquois counterattacks.
1400 (10): We found Ankara one square southwest of razed Grand River.
Our stack of ten artillery, attacking Mauch Chunk, has the best run of bombardment results I've ever seen: 1 HP off a rifleman, barracks destroyed, temple destroyed, 1 HP off a rifleman, 2 HP off a rifleman, 1 pop point off the town, 1 HP off a rifleman, 1 HP off a rifleman, though the last two shots miss. This still leaves Mauch Chunk at size thirteen, but I can't resist attacking all those depleted units, and we raze the town for the loss of just one Sipahi. (Garrison of four rifleman and two cannon.) We again get the appropriate number of slaves.
Sinop already has enough accumulated shields for ToE or Hoover, it appears, so I MM it not to produce the palace until one turn after we'd get Scientific Method from min research.
I've micromanaged our corrupt cities so that we're getting 63 gpt from taxmen in them--better than Wall Street!
