MLDR004 NOW and Again

I have 31 GB free. I trust this is far more than adequate?

Any technical solution on which the rest of you agree is fine with me, but I'll probably want detailed instructions. :)
 
Ok, I will try a scenario solution without looking at the random-generated map, then check out the first turns to test the playability.
I have added a few cities too, some of the orifinal in the editor are quite nonsense.
Expect the save tomorrow.
 
Ok, here we go:

Ladies and Gentlemen, Misses and Missisipies, I'm proud to present
our new project, C&C NOW-Demigod with the hidden civ AUSTRIA :D

First the technical stuff:
The one thing everyone has to do for sure is replacing the file PediaIcons.txt
in the /Conquest/Text/ directory
I would suggest renaming the old file and copy/paste my new one
This file should not influence other games, there are just a few new lines added for the Austrian civ, it specifies the files that civilopedia icons are to be read from.

PediaIcons.txt

Now the game:
Here is a test-save on a small pangea. Everyone who has the time can use
it as a last quick-test, at best someone plays until MT and crashes some AIs with the Hussar. For me, it works fine but who knows...

TEST-SAVE

And finally, our official start file:
I took the 2nd that was generated, the first one was a horrible jungle-mess, tested it and it looks playable.

The settings are:
DEMIGOD
70% water, continents, normal AI agression-level
7 random opponents
ALL victory conditions except this new "wonder victory"

After we discover IW, my spoiler-knowledge should end and I can join.
If we are patient, we could give Coffee one or two days to test this map extesively, up to the team.

austria-1.gif



MLDR04-4000BC


I added new cities, the colour looks nice and the towns will sound sooo familiar... :lol:
Now I'm away for about 24 hours, will check in Sunday afternoon.
(after all I have to finish my turns in RBC3c)
 
Hrm, looks like a good start, although the position on the minimap could be good or bad ... this will be a good building city, although I recommend moving the worker NE first to see if that's a better starting position than the current one.

"Farming, road-building, and irrigation" ... umm, do we not start off with Mining? And what about the techs that come with Mil and Ind? I need to go review the new tech tree, I think ...
 
Woot! I get to start!!

Got it (I'm assuming 20 turns to start)...

Edit: Just saw the 20 turns in the player list above... As Homer Simpson would say... DOH!
 
(0) 4000BC
The in-game music has been left on, so I begin by turning it off. Check the other preferences and generally leave "as is", except for the Wonder initiation pop-up, which is switched on.

Now on to the game.

It was suggested that the worker move NE. I'm going to move N onto the plains, as it will reveal just as much information. Also the plains tile will be irrigated quicker than the grassland would be mined, saving a turn to get the same amount of benefit.
We reveal nothing but additional plains tiles and the river curving to the NW. So I found Vienna on the starting position.

I start a warrior as our first build. His job will be to scout out the lands around our capital. I want to delay contact with other civs (and hence the declaration of war) until we have a barracks and some military.

Start Bronze working @ 100%, due in 20 turns.

(5) 3750BC
Our first warrior is trained and is sent to explore the South. Since we're located at the South of th minimap, this is the direction to explore in order to avoid early contacts.

(6) 3700BC
Plains tile irrigated and roaded. Switch our citizen over to it (from the bonus grassland) for the extra commerce.

(7) 3650BC
Our warrior spies a goody hut. Better left unpopped at this point, I may pop it by founding a city next to it.

(10) 3500BC
Our fearless warrior reaches the South coast, a second warrior is trained, our borders expand, and Vienna grows to size 2.
The second warrior is sent out East along the river to scout out more city sites.
Luxuries to 20% to Stop vienna from rioting.
There's a forest game square within our borders now, so our second citizen works that square, until the mine completes on the bonus grassland.

(11) 3450BC
Mine completes on the bonus grassland next to a river, citizen reassigned for an extra gold per turn. I can turn luxuries down to 10%.

(13) 3350BC
Third warrior trained. I'm going to keep this guy at home. Luxury tax reduced to zero. Settler started.
Move the citizen on the irrigated plains to the forest game for two turns, so that the settler will be produced when Vienna grows to size three, with no loss of shields.

(15) 3250BC
Citizen moved back to irrigated plains from forest game.

(19) 3050BC
Bronze Working is due next turn, so I dial science down to 70%, netting us two gold.

(20) 3000BC
Bronze working comes in. I set research to The Wheel (let's get a jump on where the horses are), but this can be vetoed by the next player without any loss.
Our first settler is created. I an going to leave him unmoved, so the next player can decide where to put him.
The worker has completed his roading project, and is also left unmoved. His next project will probably be dependent on where the next city goes.
Vienna has been switched to Barracks. Once this is complete, spearmen and settlers should be trained.
Our exploring warrior to the South is uncovering the coast in a westward direction. Our warrior to the North is moving East.

MLDR04-3000BC.jpg


And the Save - 3000BC
 
Oh... and I forgot to put science back to 100%. Would normally have done this before hitting Enter, but there were units unmoved, so it slipped my mind...

Well, that's my excuse and I'm sticking to it :D
 
Good starting location! Lots of BG, some, um, Tobacco? :smoke: Lots of mountains making Iron very likely. Couple rivers, won't be needing many aqueducts. Looks like it's a warm world, so we gotta figure one or two Civs got started in the midst of jungle or desert. No luxes though :(

I like being in the corner, will make conquering the world that much easier :hammer: I feel a Sirianism coming on: It is better to be lucky than be good, and this starting location is quite lucky.
 
3000 BC (0)
Move the settler towards the next city position. We can get two cities at each end of this leg of the river that wil be 3 away from each other and the capital. That is the plan I will go with to start. Worker moves to raod towards the new city site and get the tobacco as well.
(I) Nada.

2950 BC (1)
Movement.
(I)Nada

2900 BC (2)
Settler arrives.
(I) Ack! Border of a just built city appears to the northwest of the capital.

2850 BC (3)
We build Graz and it starts a warrior.
(I)

2800 BC (4)
Exploring warriors recalled. No contact yet.
(I)Nada

2750 BC (5)
Mine finished build road.
(I)

2710 BC (6)
Warriors back in the fold, no contact yet.
(I) Vienna Rax->Archer.

2670 BC (7)
Move the worker next to Graz.
(I)Graz warrior->archer.

2630 BC (8)
I can't believe we haven't had contact yet.
(I) Nada

2590 BC (9)
Still no contact.
(I)Nada.

2550 BC (10)
Still no contact. As soon as we make first connact we need to send at least one warrior out so that we can make contact with everyone else and get some help with whoever this is.

The Game
 
Personal request time: Since I can't load the save yet, can y'all post them pretty pictures early and often? Thanks ... :D
 
Wow, you guys are quick! :D
Good opening moves, how many turns until IW?
 
I wouldn't worry too much Belisar, since we are going with 4 until Christmas it won't matter. We trust you not to use your forknowledge to make youe choices. When NP goes you take your normal rotation. Just make the best choice with the situation as you see it in the game.
 
Got it. Nice start, Steve and meldor.

Why do I always get the first-contact round? In our next game, just to guarantee a peaceful start, we should put me last in a rotation of seven or eight. ;)
 
2550 (0): A Hittite scout appears two tiles north of Vienna, so for the third straight game we're going to have to fight our first opponent during their Golden Age. I don't think we can repeat our Kindermord bei Edrine on this terrain, either.


2510 (1): The Hittites have two cities and 15 gold. They have Alphabet, Pottery, Ceremonial Burial, and the Wheel in addition to our three techs, so we have nothing to trade to them. We have to declare war without getting anything out of the contact.

I switch Graz's build to walls and Vienna's to a spearman.

I get an exploring warrior headed east.


2470 (2): Graz walls --> barracks, Vienna spearman --> walls.


2430 (3): Zzzz....


2390 (4): Vienna walls --> spearman.


2350 (5): A Hittite warrior attacks Graz, held by a spearman defending behind walls, and dies without doing any damage. Our spearman promotes to elite.

Our exploring warrior survives the attack of a Gothic warrior.


2310 (6)-2270 (7): Zzzzzz......


2230 (8): Our exploring warrior discovers ivory. We probably have no hope of building the Statue of Zeus, but it's a nice thought.

Vienna spearman --> archer.


2190 (9): A Hittite archer appears.

Graz barracks --> archer.

We discover the Wheel, and two horses show up within three tiles of Vienna.

I begin research on Iron Working--just a suggestion, as we're at the very beginning of the tech run.


2150 (10): Both our cities have barracks and walls, so we're already getting good value out of being militaristic.

Our elite spearman is positioned where it can reach either city in one move.

The Hittites aren't pushing us hard at all yet, so this may be as good an opportunity as we'll have to found a third city. Graz could switch to building a settler if we choose this course.
 
Originally posted by Northern Pike

2150 (10): Both our cities have barracks and walls, so we're already getting good value out of being militaristic.

I'm glad to hear that :D

I agree with NP on expanding as quick as our military can cover it.

...must...forget...where...iron-source...is.....

Got it.
 
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