MLDR004 NOW and Again

Good build up. The Statue of Zeus would be killer on this variant. I don't know if it would be worth the risk to try and get it.
 
Piece o' cake. Just research Philosophy first and get a SciGL either for Philosophy or whatever the free tech we choose. Then rush it. :D
 
Well, the city that could build it would be up north by itself (it has to have the ivory in its borders.

If we went for it we would have to grab a settler and at least one spear send a second asap. Then it would have to start on Zeus first thing. We would also have to send a worker up there to get the tiles improved. It could be done, maybe. Belisar will have to decide.

Those Ancient Cav are awsome and getting them free is just too much. I would now rate Zeus as one of the top wonders to grab. I would even maybe get it before the GL.
 
A colony will get the ivory and the wonder started even if pillaged I should think. Interesting idea about the city. Add a rushed FP to the mix and that might just be a wonder powerhouse.
 
@meldor: Depends on the game you're playing. For NOW or AW, yeah, Zeus rocks, but if you're playing for a Diplomatic or Scientific win... :D

@Coffee: Good call on the colony; however, at least in PTW, if the colony is pillaged it's gone, but you're right, we should be able to keep building if already started.
 
Preturn: Our militaristics trait has paid off so far.
Everything looks good, just one negative point: we have a severe food-problem.
New settlers and workers are a priority but with barely no bonus food this will be a tough BC-game.
I set Vienna to an instant-worker and will finish thee archer in Graz, then start settler.
This will avoid getting the city back to size 1 for long and allow Vienna producing the necessary units for cover.
After the worker Vienna will continue on military.

2110: worker in Vienna finished, start archer to have some offensive capabilities available.
Move worker to plains to bring irrigation to the Gems tile, after all we are industrious.
Continue exploring with NE-warrior.

IT: The Hitti archer moves back into the fog, maybe he goes after Barbs.

2070: Exploring

2030: -

1990: After the road near Graz is finished and our worker has the option to move back to
save ground I see no reason not to pop the hut with the spear, we have double the HP
and get a 25% bonus against Barbs IIRC.
We are lucky and get CB.
Our scout spots more Ivory on the coast NE, hmm.

1950: Graz archer -> settler
The Hitti archer is back near Graz.

1910: Vienna finishes archer, starts spear.

IT: The Hitti archer is fighting someone in the fog, maybe Barbs.

1870: Move worker on Game tile after irrigation and road on the nearby plains are completed.

1830: Some exploring with the warrior, the archer from Vienna and one of the spears.
Where are the enemy units? Spot a Barb camp on the western coast.

1790: There are dyes near the Hitti city, this paints a big red mark on this spot.

1750: Spear in Vienna finished, up to Steve what he needs next.

I left most units unmoved for Steve.
The forest chop near the city (to irrigate the Game) will be finished next turn, so
we can get another archer or spear in 2 turns.
We are shield heavy and poor on food so lets take out this annoying Hitti city with archers
as quick as possible, the lux will be an additional bonus.
Settler in Graz next turn, we really need a granary in Vienna where the Game tile can be irrigated
in a couple of turns.
I can think of several good spots but can't talk, you know...
I really don't know if we should go for Zeus. It would tie a productive city for a long time
and my turns in RBC3c have shown how hard it is to build an acient wonder by hand on Demigod without prebuild.

Good luck
Belisar

SAVE
 
We got Zeus in Maniac1 without much problem. The colony idea might work as long as the Civilopedia says it just has to have ivory connected and not within its borders. A colony with a spear on it might attract attention away from our cities. It is just a thought. The AC are very, very nice but long range health is more important.

Don't forget that the archers also give defense bombardment in Conquests so they aren't just for offense any more. I would like to keep a couple in each frontline city at least until we can replace them with cats.

Good job so far.

Arizona_Steve is up
Meldor on Deck
 
I have to inform you that I will probably only be able to play until Chiv.
My saves crash in the Middle Ages, a file named '/art/units/knight/KnightDeath.wav' is not found despite the fact that I have an english version of vanilla civ3 and C&C, just found the problem in LOTR11.
If this one can't be solved, I have to drop, I'm really sorry.
We have a great team and a great series here.

Belisar
 
Sorry to hear that, Belisar. :( You seem to know a lot about computers and I imagine you'll get this sorted out, but these things are certainly dispiriting when they first happen.

I don't mean to blame the victim, but could this have anything to do with the modifications you made to get us started as the Austrians? Have you tried restoring your original PediaIcons text file? I realize that's not a strictly logical suggestion, but sometimes these snafus defy all logic.
 
My technical problems have nothing to do with mods.
I deleted all Civ games yesterday and installed vanillaCiv3 and C&C from CD,
same error message when trying the save file from LOTR11 (already in the Middle Ages) with a complete unmodded game (no patches either) :(
 
Belisar,

What about the autosaves? Can oupost an autosave from the middle ages and let us try and load that one? If the autosaves work then you could always turn it over a half a turn later. It's a long shot but worth a try.
 
The solution is simple. We can't let any of our Knights die, nor kill anybody else's. :D
 
Sounds like a bug. You might have the distinction of finding it first. Another long shot would be to disable the sound function, perhaps in the conquests.ini files and/or similar civ...ini files.
 
Originally posted by ChrTh
The solution is simple. We can't let any of our Knights die, nor kill anybody else's. :D

lurker's comment:
Alternatively, copy one of the other death wave files and rename it as required as a temporary measure.
[/Relurk]
 
Thanks for all your hints, guys :)
I will try to solve this one (should have time at Saturday)
It seems I have an US version of C&C and an UK-english version of vanilla civ, I always thought there are no differences between "english" versions that are distributed in Austria.

If all fails, I could get an US version of vanilla Civ3 if there is one available.
In the meantime good luck with your turns, Steve.
 
Belisar,

Since ou have a legal copy of vanilla c3, you might get the "no-cd" version of the US C3 and then install Conquests over top of that. That may fix the problem at least until you can get a fix.
 
They let us out of work early today, so here's my turns...

(0) 1750BC
Belisar has left the ball pretty much in my court, as there are several units unmoved. A settler is due this turn, and I'm inclined to send him to the ivory, however that would leave us with a city that is hard to defend.
Iron Working due in 8 turns. We need Pottery (for granaries) and Alphabet, then Mathematics for the Statue of Zeus.
We also need contact with another civ, preferably soon.
No changes to the builds in our two cities.

IBT:
Graz trains settler, starts spearman.

(1) 1725BC
I'm going to send the settler east along the river to settle an intermediate city en route to the Ivory. He will collect some escorts next turn, as there is a barbarian camp next to where I want to settle.

(2) 1700BC
Our warrior move North onto some mountains and spies what looks like the edge of a ruined city. Could it be that the Hitties are at war with someone else? Would explain the lack of units that are being sent our way.

IBT:
Two barbarian horsemen move within range of our northern warrior.

(3) 1675BC
Kill one Hittite archer, but there is another on the way, so I bring up a second archer to cover. I'm forced to do this to stop our worker from being captured.
Fortify our Northern warrior on the mountain.

IBT:
I bow to the RNG Gods, as the second Hittite warrior gets an arrow through him, and our Northern warrior defeats both barbarian horsemen without taking a scratch, promoting to Veteran.

(4) 1650BC
A green border is sighted by our exploring spearman. I also note that the Hittite city next to us is their capital (Ugarit), and that they are playing OCC.

IBT:
Missed a third Hittite archer, who moves onto the mountain next to Graz.
Two horses gallop out of the barbarian camp to the East of Vienna. Looks like they're headed to Ugarit.

(5) 1625BC
Our exploring warrior makes contact with the Iroquois. They are up Alphabet, Pottery, Iron Working and Mysticism, and we have nothing to trade.
I cover our worker with two archers, and Graz with two warriors. At worst, we'll lose one unit.

IBT:
One warrior at Graz is killed. No damage to the archer :(
Vienna completes an archer and starts another.

(6) 1600BC
Linz is founded, and disperses a barbarian camp the "easy" way. Walls are ordered up.
Contact Persia this turn. They have the same techs as the Iroquois, plus Horseback Riding.
Iron working is due this turn, and I am able to turn science right down to 10% and get us 14 gold.
Our worker completes his mining project, and I'm able to move him away from that Hittite archer, and free up two archers to defend Graz.

IBT:
Iron working comes in, 50-turn research started on Horseback Riding.
The Hittite archer loses one hit point to bombardment, the disposes of our elite archer with no further loss :mad:
Graz gets a spearman, starts an archer.

(7) 1575BC
Iron is sighted South East of Linz.

IBT:
A Barbarian horseman takes two hit points off our exploring spear.
Persia begins the Pyramids.

(8) 1550BC
(9) 1525BC
(10) 1500BC

OK, the last three turns were really uninteresting. The Hittite archer that was causing so much grief at Graz appears to be on his way to grab the worker who is building a road to Linz. There are two archers in Vienna to take him out once he gets off the mountains.
Hiawatha still wants one gold/turn for Pottery. That should disappear next turn. I will be avoiding trades that involve us giving gold/turn until this game is patched.
I set Vienna to settler (to grab the iron). That can be vetoed if more troops are needed.

Just for ChrTh...

MLDR04-1500BC.jpg


And the 1500BC save file
 
I see it and will try to play it tonight...

Good turns. It looks like there is more ivory to the north as well. Maybe there is still a possiblity to get Zeus. It sure would help against those MW we are going to face next. Luckily it seems that the Hittites and Iroquois absorbed each others GA and that is really good news for us.
 
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