(0) 750BC
Belisar has left a few units unmoved, so I'm going to get the Hittie-killing stack-of-doom (HKSOD) set up.
It looks like Persia is going to give us some help with that Barbarian camp next to Wiener Neustadt.
I see that I'm going to get one settler to position this turn, he will claim the iron. I'd like to get a prebuild going for Statue of Zeus, but I think we need to get that settler out first.
Iroquois and Persia are up Mysticism and Writing. Mathematics hasn't appeared yet.
IBT:
Innsbruck builds Barracks, starts Curragh.
Wiener Neustadt builds barracks, starts Horseman.
It looks like everyone else has been researching Mapmaking, as the Iroquois begin the Great Lighthouse.
(1) 730BC
One Hittie archer moves into view.
IBT:
Hiawatha kicks our warrior out of his territory.
One persian warrior defeats what looks like five or six barbarian horses (well, he was on a mountain across a river), and promotes from regular to elite.
Saltzburg builds Curragh, starts Barracks.
(2) 710BC
Our horseman attacks. Result: one dead Hittie archer.
Got to get that warrior back through Persian lands. Let's see how far I get.
Keep checking the techs. 5 gold/turn for writing (in addition to our treasury).
IBT:
The persians helpfully destroy that barbaran camp near to Wiener Neustadt.
Linz builds a granary, starts settler.
Amazingly, Persia doesn't complain about our warrior in their territory.
(3) 690BC
Iroquois will sell us writing for 2 gold/turn now.
IBT:
Vienna pops out its settler just as it grows to size 6. Best prebuild there is a temple (9 turns). So I'm going to swap Graz to palace prebuild, and pump a few horsies out of Vienna.
(4) 670BC
Graz switches to palace prebuild for Temple of Zeus. There's a bonus grassland there that has to be mined soon.
We are having to pay support costs. Once I get the city by the iron, that will allow for a few extra troops.
IBT:
Watch a stream of persian troops heading back to Persia, having defeated the barbarian camp.
(5) 650BC
Buy writing from the Iroquois for 250 gold.
It looks like Persia got the extra tech from Philosophy, as they are up Code of Laws, Map Making and Philosophy. The Iroquois lack Code of Laws.
IBT:
Persia kicks our warrior out of their territory.
(6) 630BC
Settler moves into position.
IBT:
The Iroquois complete the Great Lighthouse at Tonawanda. Scientific great leader perhaps?
(7) 610BC
Klagenfurt founded next to the iron. Warrior ordered up.
I'm against disbanding troops, but that warrior isn't going to get back to our lands any time soon. Saves us a gold per turn in upkeep.
Mathematics has appeared. Both the Iroquois and Persians have it. Due to our prebuild there is no need to purchase the tech yet, so I lean towards establishing some embassies.
Embassy established with Persia. They are training immortals, making 7 shields per turn. They are already in Republic. Persepolis contains a palace, barracks and temple, they have access to 3 gems and one incense. Population is 4, due to grow in 2 turns.
X-man is still annoyed with us though.
IBT:
Our curragh survives an attack by a barbarian galley. They sink, we promote to veteran.
(8) 590BC
Move a stack of troops next to Ugarit. Their top defender is a regular spearman.
IBT:
Linz builds settler, starts horseman.
Innsbruck builds curragh, starts horseman.
Wiener Neustadt builds horseman, starts another.
(9) 570BC
Kill two spearmen and one archer in Ugarit. Our elite spearman takes down the last redlined spearmen without taking a scratch (no leader though). Walls are ordered up.
I call up Hiawatha and insist that he gives us Mathematics. He declines, and I declare war.
I call up Persia, and they won't ally with us for anything.
IBT:
Two Iroquois warriors wander into our territory.
(10) 550BC
We get a little bad RNG luck as one iroquois warrior kills our attacking archer, then redlines a horseman before dying.
There is a Hittie worker in Ugarit.
There is a settler South East of Vienna, who is on his way to the peninsula.
I put Graz onto a palace prebuild for something (Great Library, Statue of Zeus).
Ugarit is heavily fortified with three spearmen and an archer.
I expect all hell to break lose in the next ten turns. Have fun Meldor...
MLDR04 - 550BC Save File