750 BC (0) - I see no reason not to pull the trigger on the Inca trade, as we can't see Math until we know Masonry, and we pick up the Wheel, Iron Working, Ceremonial Burial, and Masonry. We have iron in the far north, but no horses.
670 BC (4) - MoM completes, we enter GA. As far as despotic GA go, this one is actually pretty useful. We have no rivers and almost no BG, so we pretty much get the full bonus.
At some point, the Inca demanded Philo, I said no, so they declared.
I didn't have any clear strategy either in my turns. Tried to knock out key resources or disconnect cities, or in the case of Egypt and Japan, I tried to disconnect them. When ships came out, I bombarded them and sunk them.
Constaninople does 20spt, so it is building spears at the moment.
Tech is definitely going pretty slow. No techs discovered in my turns.
I was considering a strategy for actually starting to take some land. If we could disconnect all squares surrounding a mountain, plop down some spearmen and such, or go for a hill and bring along some catapults, and then try to absorb the attack. However, this is not really my thing, so I don't know what would work. Perhaps it is time to give a better idea of what the plan is, Mark? Bombarding is good and all, but it only goes so far, and I am not sure about the exact plan beyond dromons.
The rule for contact is a unit has to be seen, so borders alone won't do it. As that is the case, I don't think America and Japan have met, but the Zulus and Mongols have met.