MM7: Slicing Samuri

Got it. I started playing it and the date was 2230BC. :crazyeye: This of course contradicts the filename and everything else. Upon further inspection, the game was using a custom gamespeed that I installed in the custom assets folder (why it was using this, I have no idea - my other games don't do this). So I think I just have to move the files I made everytime I play and it will work.
 
I removed the file and the game worked.


625 Meet the Germans. Found the city of Edo.

575 Enter the Classical Era with the discovery of Monarchy. Start on Writing (which already has some beakers put towards it).

525 Discover Writing. Start on Iron Working. Meet England. Trade for Open Borders with all 5 known Civs.

I love writing on the map. :D
MP_MM7_03.gif
 
Pre-turn: Nothing looks amiss. Not sure why MP wants to cram a city into the western edge of our penninsula -- in any case, I don't see why a city here should be a priority. I do find a spot I prefer on an island SW of us. A city here can grab two luxes we don't have and has some clams to help with growth.
mm7-shot006.jpg


1. 475BC: There are barbs afoot in our territory, I send the Tokyo garrison to help out in case they decide to go a-pillaging.

450ST: Never mind the help, barbs get mowed down by Osaka's arrows.

2. 450BC: Osaka finishes barracks, starts lighthouse as it will need the help growing. I send our galley back to pick up the settler and escort for our new island town.

3. 425BC: Tokyo finishes archer, starts temple as it will need more happy faces to keep growing.

400ST: Libby and the Khan have seen the light.
mm7-shot008.jpg


4. 400BC: zzz.

5. 375BC: Kyoto finishes settler, starts axe to have a more active barb defense. MM Kyoto to prevent growth, as there aren't any more extra happy faces. Between this situation and our new co-religionists, I think it's time to switch our state religion.

350ST: IW -> Alphabet, so we can trade techs and build up relations with our Buddhist neighbors.

6. 350BC: Osaka finishes lighthouse, starts galley -- we're Japan, we need a navy. Nearest iron is just past the choke.
mm7-shot010.jpg


7. 325BC: Buddhism spreads to Edo. I notice Woody asleep near Mongolia, so I wake him and start looking around.

8. 300BC: Unload settler pair on island.

9. 275BC: Kyopto finishes axe, starts on library. Lots of coin there to multiply. I decide this is as good a time as any to switch state religion.

10. 250BC: We are now Buddhist. Satsuma founded, starts on obelisk to grab resources. Redo the MM in Kyoto to promote growth again. It will still probably need a temple, but I leave it on library for now.

Summary: Iron would be nice, but since we have copper, it's not crucial. Even though this is an aggressive game, it'd still be nice to have decent relations with at least some of our neighbors -- and from what we know now (almost nothing) the two other Buddhists are as good as anybody.

Few more pictures:

I love that barbs have their own towns now.
mm7-shot007.jpg


Who the hell is this guy anyway?
mm7-shot009.jpg


The save.
 
Excellent, now that they are buddist already, we get plenty of free gold, letting us expand more. :)

BTW, I got Civ4, but slot me in after a few more players. (need to practice)
 
I don't think we have the Buddhist shrine yet, actually. Need a Great Prophet. For which we'd need either a wonder or a temple to make priests. Something to think about over the next few turns.
 
Preflight check: Looks fine. I’d like to settle near the iron, just to have it as well as a secure path to the larger part of our landmass.

IBT:
T1: 225BC MM Osaka to prevent growth and maximize hammers (we’re at our max happiness @ 7), Lib in 8T

T2: 200BC

IBT:
T3: 175BC

IBT:

T4: 150BC Meet the Mali, they have 2 sheep but we have nothing to sell. Sign open border treaty with them
mm7-150BC.jpg


T5: 125BC Osaka galley -> granary; Load Pantara warrior onto the boat and head out to scout to the E

T6: 100BC Alpha -> Math (on the way to markets); Edo granary -> Monastary

T7: 75BC Napolean asks us to end deals with Elizabeth, but I refuse
Trades:
Sell Monarchy to Elizabeth for Masonry and Poly
Mali: Sell Monarchy for Math

Research set to Currency

IBT:

T8: 50BC Capitol Lib -> Axe

T9: 25BC Satsuma Oblisk -> fishing boat

T10: 0AD Nada

T11: 25AD: Sorry, I hit enter: Kyoto Axe -> Temple

I think, after Currency, we can research Construction and then start building Axeman and War Elephants to start dividing and conquering our continent. Since they’re the Mongols, we should also have spears for cover. Or maybe we are waiting for Samurai's?

mm7-25AD.jpg
 
Got it. I think we want vassalage before we start our military build up (it comes with Feudalism. Given our aggressive trait we will get 2 upgrades with rax for melee units out of the gate. With feud I would swap to Vassalage+Serfdom and then start the buildup. This will also give extra unit support. Looks like we could use some infra at the moment and to work on growth a bit.
 
eotinb said:
Who the hell is this guy anyway?
Lord McCauley was a member of the English House of Lords. He was a learned man, who was most famous for a speech in which he outlined England's rule of India. Speech was in 1835. He was also a poet and general layabout (Common thing amongst nobility). He wrote a good deal, especially regarding territorial management and India in particular.
Hope that helps.
 
25AD –100AD: Not much exploring a bit more.

125 AD: Khan completes the Parthenon. Tokyo Temple ->Rax. Also start a priest in the city so we can build our shrine.

150AD: Khan founds Christianity. This will be leading to a bad turn of relations.

175AD: Currency->Monotheism in 2 turns. I’m hoping to be able to trade for theology with Khan.

200AD: Napoleon want Currency for free. Since we already have bad relations I say no. We need to convert the Incans to our religion so we have another friend.

225: Monotheism->Construction. Khan wont part with Theology as we don’t have enough to trade. Currency to Mansa for Calander+40gp. I didn’t revolt but we may want to.

250: Khan finds Jesus. Our relations are about to turn sour.

275AD: Dyes on line

300: Khan demands we break with England. Since they are the only Buddhist friends we have left I say no.

Well we have the best economy but our army is not ready. I revolted now as organized religion and hereditary rule gets us a lot (should have done it as soon as mono came in but I wasn’t thinking). We can revolt again to vassalage and theocracy for major war action as they are the best for that. Wait to get both theology and Feudalism for this. We are strong in research and can get there soon. Organized religion gets us faster building builds and missionaries without monastery. We should try to spread it to the Incans to cultivate a friend on Khans boarder. We can probably take out New Sari without much problem which will give us iron. It is a very nice town.

mm7power.JPG


mm7B.JPG



BTW can anyone tell me how to get rid of the file name pop up in the screen shot.
 
As I have never seen that popup, I couldn't say, but perhaps it's something in the .ini file. I'd suggest changing things in there randomly and see if that helps. :rolleyes:

Edit: Who's next? I'm all confused about the roster, as I thought this was supposed to be madviking's turn.
 
Roster is fine with me.

Are we going to raze + replace that mongol city?

As well, how do you get the grid?
 
Oooh, thanks. :)
 
That event log is awesome! Now lazy people like Madv and myself don't have to keep notes of what we did. :mischief: :lol:
 
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