MNES: The Tides of Change

Great stories guys! T_F- if I may ask, how did Emitaru grow to be so advanced so as to have democracy, widespread literacy, government sponsorship, bookbinding and statisticians so early in its history? It's kind of unrealistic for our time period (I would guess it to currently be around the equivalent of 1000 BC) and I think it takes a bit of the sense of wonder out of development if a nation starts off with so much advancement already under its belt.

Democracy is a part of the culture (it's listed in the stats), though I could see it dying in the future. The writing system is simple enough to allow widespread literacy at least in major cities (it's not like Cuneiform scripts that were so complex they required people whose only jobs were just to read them), and it's got at least a 500-year-old literature for people to read. Most people outside of Everu aren't literate, that's why they're surprised at Savalyaru (the library is there to promote literacy). The town is 'government sponsored' in the sense that the government pays for many necessities (which AFAIK governments have been doing since they began). There's no bookbinding, it's just scrolls (I probably should have called them that). I guess they're not really statisticians, just people keeping track of the growth (for taxation purposes) - maybe censors or something is a better word. I was probably a bit confusing in using more modern-sounding terms than I should have.

Thanks. I probably did overestimate the advancement a little, but knowledge and its dissemination are integral parts of Emitare culture. (This is what comes of me trying to play the same culture I have in a conworld from ~500 BC tech level on in an earlier start - things that it considers essential are slightly anachronistic.)
 
OOC: Yes, they should become essential to your nation later, but the fun part is figuring out how to develop to that point plausibly. How will democracy and literacy become the most treasured traits of your people? Maybe there's a great tradition of art and song among the common folk now, so that the innovation of writing will spread there. Maybe there's no such thing, so the first man to establish a sensible writing system will be hailed as a hero. Maybe there's a proto-Republic in place. Or maybe, like Athens, you start out as an absolute tyranny that is only later overthrown.

Sometimes getting to the point you want with a nation is better than the point itself. Granted, that is easier for me to say, because my unabashed goal for Havaltai is to create a cradle-spanning empire (:p), so it really is all in the journey, but I think any culture has its quirks, even when not fully developed.
 
It has become readily apparent that I will not finish the update in 2 hours. This is just some advance warning. :(

I'm reserving this post for it anyways, its still close to the top of the page.:)
 
Matt's keyboard had a run-in with his father's coffee cup, and he doesn't know when he'll be able to post legibly again.

Just a heads-up.
 
Unforunately many keys, namely, z n b and the space bar are not working plus other, non-important keys. I'm on my dinosaur of a desktop right now, and I can't update a thing while on it, but at least I can write legibly! Now, while I wait for the keyboard to be fixed, I will must likely go on vacation on friday for a week before getting it back. So the update won't appear until at least the second weekend of August.

However, given that it has taking me 10+ hours for each update, (and this is only for the first few, nevermind when I have to update for say, 30-40 countries) 12 hours for the first, and nearing 10 for the second, and the fact that I have to grit my teeth and just brute force my way through the update, I have been strongly considering completely reworking the rules and stats from scratch into a more simple form in which I can update quickly in 3-4 hours. Imagine something close to NK's N3S III but with other things mixed in. However, because you all joined this NES with this current set of rules, I am simply wondering if you'll still be interested even with what I'm currently suggesting.:)
 
I am, of course, intently interested in this NES Matt! Personally, I have a preference towards minimalist rulesets, but really, the rules are yours to decide- I'm happy with the current system, and would probably be happy with anything else you came up with- and yeah, I really like N3S's economy system.
 
I personally like the N3S III ruleset a lot. It's simpler, yet has less restrictions and stuff which allows you to do somewhat more complicated stuff. I don't know where I'm going here, so I shall just shut up and vote for an easier N3S III-esque ruleset.
 
@Iggy, I know its ultimately my choice, but I wanted to give some notice and get a general indication of interest.

Important: I've decided on simpler rule set, 10 lines of stats per entity to be exact, 50% of those "borrowed" directly from N3S III. As you'll soon learn, I like to borrow ideas and rules, as...admittedly, I'm not good at formulating rules. :sad:
 
Well, I basically 'borrowed' my entire LINES series ruleset from Kamilian, so don't worry- it's a proud NESing tradition. :)
 
Can I still join?
 
Culture Name: Parhti / Parhtan

Starting Location: the mountains/hills near Malorul

Society:

At the head of any government are the usual leaders(be it monarchs, priests,
representatives, or what have you), aided by the eldest of each of the Parhtan
settlements in the region. They give council to the leaders and guide them in
times of need or crisis.

(i'm not sure if this goes in lineage or society. so i'll just put it here: )

1.0 Hadryl

At birth, children of both genders are given first names by their parents, and
then taken by the state and placed in a special adoption program. If they are
adopted by the age of 6, then they go to live with their adopted parents and
assume the parents last name. Children who have been adopted are known as
Hadryl, plural Hadra.

1.5 Luma

At birth, children of both genders are given first names by their parents, and
then taken by the state and placed in a special adoption program. If they are
not adopted by the age of 6, they go through intense 14 year military training,
and are then given small plots of land and jobs afterwards as farmers, shepherds
or miners. These un-adopted children gain last names after their training
through religious ceremonies, and are known as Luma, plural Lumai. They are
also to be called upon as highly trained Levies in times of need.

Note: Children often become good friends with their blood-parents, and it is not
uncommon for them to share religious ceremonies.


Lineage: Land is passed from father to first adopted son. Wealth from mother to
first adopted daughter. If only one gender is adopted, all goes to the first
child adopted. If no child adopted, land goes to government to be doled out to
Lumai.


Values: Religion, family, honor, self-improvement, communal improvement

Religion(s): Parhtan Polytheism;

The Sun and Moon are sister and brother, respectively. They have ruled over the
Lowerlands(the planet) since the dawn of time when they defied the cosmos and
created life. The Moon Amaurkryr created plants and water, while the Sun
Analiese created Man and the World.

(dualist sun/moon churches. Cannot have one without the other. Friendly
competition between the moon and sun followers. Religious ceremonies, however,
are often kept private, or among family. Age and wisdom are valued by the sun
and moon deities, along with bravery and intelligence.)

Language(s): Parhit: simple, consonant heavy language. primitive alphabet and
paper writing with dyes.

Mythos: sun and moon deities worked together to defeat the nightsky and created
the Lowerlands(the planet) upon which their creations could live and thrive.

Economic Base: aquaculture(fresh water fish-farming in local valley lakes), ice
farming(ice or snow is cut from the mountains and transported in animal skins to be sold to the less fortunate people in the hot, dry areas), trade, agriculture(primitive animal husbandry, farming), mining, raiding

Nation Names: Parkis, Parlkurle, Khaurt, Plmuk(pronounced poll muck), Klolord
(pronounced kloh duh lurd)

Person Names: Luma Calpornus the Conqueror, Hadryl Klaex Vandabg, Hadryl Aeoi
Tuklukr, Luma Trakerl Rokror

Place Names: Sunpak(mountain range), Klure, Eowri Klak(pronounced EEe OWw rEE
clack), Nikl Rekr, Ydrl Jok, Rkoe Lamnus



(OTL: i guess the Franks or something. or whatever you want. i'm not really sure what
OTL stands for, anyway, but i got the gist of it from other people's culture templates)
 
Well i assume i'll have to wait until after the update to send orders, anyway, as i've no idea what my nation is like.

But it's cool.
 
Due to rain, I'll will not start vacationing till tomorrow, so...

Good to see you join Eltain! You'll be in the update since I haven't finished that region yet.:)
 
If it isn’t obvious by now, MNES is sadly dead. I’ve been putting off this post for awhile now in fear of disappointing you guys, and that I haven’t until recently made the final and official decision to kill this. Why you ask? There were a few reasons. First off, I hated the story and updates, being bent around Bird’s ruleset to work, and without it, they just seem disgustingly bad. Second, I started MNES somewhat unprepared, with none of the maps even a third done, and my expertise over the stat calculator was a tad shaky. I also didn’t know what to expect in moderatoring for the first time and was highly inefficient in updating and in all administrative tasks in general. To take 10+ hours per update instantly made them things I had to grit my teeth and grind through, instead of enjoying writing them up, especially when I knew that they were only going to get longer. Third, when developing the new ruleset, I realized that I would changing everything to such an extent that it only would be really only MNES in name after the remodel, and I thought it would be simply be better to launch MNES2, especially with the limited effort put into MNES so far compared to later had this gone on. On the flip side, this has given me some vital experience in modding, despite MNES’s short length and also several ideas for MNES2, which I’m slowly getting around to launching, which will be similar to a fusion of SymNES IIa and AFSNES. Thank you all for your time and investment, it was an honor to have you in MNES, and I hope it was an enjoyable experience for you while it lasted.:)
 
T_T

Ah well, these things happen. Looking forward to MNES2! ^_^
 
T'was a short but happy time. I look forward to your next offering.
 
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