Hello! I figure it would be unlikely there would be a fix for this as this mod is reported to be in it's final incarnation, but I thought it was interesting enough to at least point out/share.
I am somewhat new to this mod as I play Civ4/Colonization off and on, so maybe the contents of this post have already been covered in a thread under one of the various version numbers for Age of Discovery. To begin with, yes: I am running Age of Discovery II 1.11b with Sid Meier's Civilization IV: Colonization 1.0.0.1. And no: I am not attempting to be negative or ridicule the mod by posting some user feedback, and I'm not demanding a remedy or workaround either. (We could just load an older save, and problem solved.)
A game-ending bug occurred when my Colonization froze up after selecting to pay the "shortfall" for a Town Hall lacking tools. Sure, I alt-control-deleted out of it and signed back into the multiplayer game, only to find the city which I paid to complete the Town Hall had seven digits in all goods: food, silver, everything! I figured it may have been a visual error and the numbers needed to be refreshed as I was no longer hosting the game (if that matters), so I tried to load an item into a wagon train. The train loads my goods just fine, and I have no other ideas but to try ending my turn.
Next turn, my small town of a new game sells off 10k to 50k of each item (not the gold value, but the quantity of that good) and I win an economic victory by sheer newbieness. This was not rigged as an intentional victory and it happened over a LAN game.
I know screenshots can be edited or even staged with WorldBuilder, but I've uploaded a capture for the curious.
On another note of this feedback post, I noticed the mission objectives for victory defines winning my "Independance" and then explains how to go about achieving independence. It was upon reading this I conjured dorky pictures of colonists ballroom-dancing with Europeans saying, "I declare my indepen-DANCE!"
The scenario name/title of "Colonisation I.ColonizationWBSave" is likely intentional, but I thought I'd mention it just in case.
Thanks for developing Age of Discovery; we are enjoying the mod so far! We haven't even gotten a chance to try using the Trade Advisor yet, but it looks promising compared to what we've used in the past.
Thanks for listening,
BestestAsbestos