Hi
I made a post in modpacks last time by mistake so Im trying the correct thread now and hoping for more replies
Im not sure if any of this ideas already is made in to mods, or if is simple things I do myself, or if it even is possible to realize thins things, anyway, all feedback and information is appreciated
Here is my requests:
1. Player empire statistics of building types, improvements types, unit bonuses built in cities etc
In civ 4 atleast with some mods I could find info about how many of certain buildings I had and improvements and other things. In civ 5 this seem to be missing, making it time consuming to find this things out when I want to choose wonders to build or polices.
2. Show other civs/barbarians/city states moves in visible area.
Its annoying and time consuming that I have to backtrack where other civs moved their units all the time even when close to my cites or in areas where map is bright. Cant find any function for this ingame either as it was in civ 4.
3. Make strongest army (defense vs attacker + health) defend first when in a stack
When stacking units it seems like the unit with the strongest defense against attacker is chosen no matter how low health that unit have. This make defense when stacking pointless.
4. Possibility trade/buy/steal enemy tiles/territories.
After some time my borders start to crash in certain places or I really want a neutral tile that I cant buy in a city. I would love to get a tile here and there and after what I understand thats only possible through war or with great artist on neutral tiles.
Would be awesome to have a mod with some kind of trade/buy/steal tile options or something other creative way to get a tile. I know there is a few mods out there that let you use military influence to capture a tile but Im looking for a diplomacy/trade options.
5. Multiple workers speed up tile improvement building.
again
, in civ 4 it was possible to use multiple workers on the same tile to speed up building improvements. This sound very logical so I hope some will make/have a mod that make this possible.
6. Make a sound when new turn start
Think there was something like this in earlier civ's. I try to do other things when I play so would be nice to get a notice when its my turn again.
7. Civilopedia scrolling/up-down/next function
Im playing with mods that adds many new techs, wonders etc and I find it time consuming to click my way to next wonder or tech or building etc.
What about a mod that add a scroll/up-down functionality to make e.g. navigation through 100 wonders quick.
8. "Click" to remove on screen pop-up messages
Im a slow reader and at the same time focusing on other things than the game. Many times I miss the onscreen pop-ups making me go through logs. To keep these messages onscreen and click through them to remove them would be awesome
9. Units from same tile move together
I cant even comprehend that firaxis left out something as basic as this (stop destroying great games Firaxis
) even when it by default is only possible to stack workers/settlers with military units. Anyway I have enabled 3 units on same tile and its so annoying that I cant make units move together.
10. Auto play function
For testing purpose it would be great to make the game do turn no matter whats happening, or atleast ignore non important messages and keep going.
Mods compatible with Community Call to Power project (CCTP)
Im testing out CCTP and I like it so far, and I would like to add more mods that work well with CCTP. Im also working on a CCTP mod compatibility thread in CCTP part of forum so any experiences would be appreciated.
If you know anything about existing mods that does any of the above please share information...highly appreciated
Thanks again for any help