).i need a mod component where buildings can provide a specific number of a random resource. for example: a steel mill providing you 2 steel. in civ4 xml it was possible but i didnt found it in the civ5 buildings.xml.
cheers

Didn't see an already completed Mod for this .....
Any mod finished or underway to allow you Raze (destroy) any city you capture ?
I hate it that I can't destroy a city-state after I capture it.
Same with Capitals, but at least their generally settled in a good position.
to start a production. ( units and buildings will cost both gold and production)
represent resources & have
be industrial capacity.
at a cost of
.I was wondering if it was possible to turn a sea-tile into a land-tile (with a pre-defined resource)? I was thinking of adding a new building in a MOD. Once the building is completed, I want the player to be able to convert a sea-tile into a land-tile.
In the city screen the player should be able to convert 2 tiles he owns from sea tiles to land-tiles (just like he is able to buy tiles).
Would that be possible through a MOD?
If you allow such a building, which could only be built on a coastal city of course, you could be prevent being able to build another coastal building such as a lighthouse.