That is Khazad. This is a bug tha has been noted before, but apparently not fixed. I remembr some people mentioning getting multiple free Duins.Since these are questions to which I would really like to get answers, I'll try posting them again and hopefully someone will be able to respond.
1) I was playing either the Khazad or Luchirp (I don't remember which -- the civilization that has Maros has one of its heroes) when a city turned to me via culture. Typically I get some units in that city as defenders; normally some pretty weak warriors or in some cases higher level units. However, in this case -- much to my surprise -- I got Maros (whom I hadn't built yet). This was surprising enough, but... Not only did I get one Maros, but I got TWO!!! Is this a bug or is there something special about the Maros character? I've never had this happen with any other hero.
2) My wife and I were playing a "hotseat" game with both of us taking two civilizations (don't ask, we manage it). In this particular game we had made Hyborem and Basium (along with the Infernal and Mercurian civilizations) playable. Well, we went to war against each another and, in the course of events, Hyborem and Basium were killed. After that we both discovered that the Infernal and Mercurian civilizations no longer had any traits -- assumably because their leaders were dead and the traits were associated with them. This got me thinking (always a dangerous thing!!!), would other civilizations lose their traits in the event that their leader was actually a unit in the game and they were killed? Or is this something special about Basium and Hyborem? If it isn't I was considering doing a "mod" to introduce the leaders into their civilizations at the start (NOT with the power of Basium and Hyborem) and making one of the subsequent strategies keeping your leader alive and trying to kill the others. Is this doable (for example, I would give the Calabim a "Flauros" unit at the start of the game who was, obviously, one of the vampire units).
3) OK... This has nothing really to do with FfH, but since I'm writing I figured I would as here anyway. My wife loves to make maps and we've been getting into the "hotseat" version of the game. She would like to make a map playing in the "hotseat" mode, but cannot figure out how to do so since the WorldBuilder doesn't appear to be available in "hotseat" mode. Anyone know how to do this?
Thanks to anyone who can help!!!
Will .41 be a large download like .40 or a patch? Just curious. Thanks.
I think its going to be a full download. That would allow me to repack all the art assets and will improve load times.
The same thing happened to me in a Malakim game I was playing, only the hero was obviously Teutorix (only one of them in this case!). By the way, what the heck is a "Duin" (I"ve heard them mentioned, but I don't remember coming across them in all the games I've played -- is this the wolfman)??? Would I know them by a different name?That is Khazad. This is a bug tha has been noted before, but apparently not fixed. I remembr some people mentioning getting multiple free Duins.
OK... I've pulled up maps in WordPad and they appear to contain a LOT of unreadable characters. Is it the map to which you are alluding when you say to call up the scenario or is there some other "text" file that gets attached to it?I believe you can make a map in worldbuilder in a single player game, save it as a scenario, and use a text editor like notepad++ to change the PlayableCiv=0's to PlayableCiv=1's. If this is saved in Private Maps then you should be able to able to play it in a hotseat game by going Multiplayer->Hotseat->New Scenario, and picking the map you just made. I just started a somewhat modded Lord of the Balors game this way, just to test it. It seems to work fine. (The in game scenarios don't seem to work well if you try a custom scenario though.)
By the way, what the heck is a "Duin"
I'm pretty sure public and private maps are different types of files. Public maps are mapscripts (pyhon files) while private maps are scenarios.
I am playing:
Mod: Fall from Heaven II
Media Pack: Media Pack
Patch: Patch "0.40z"
PC: HP Media Center m8120n
OS: Vista Home Premium
And since I am not a very good player but do like to win I typically play (as I am now) an Epic game on a Huge planet at the Settler level.Currently I'm playing Hippus.
Sadly now I'm having a very frustrating problem. "Time" in the game appears to be frozen. According to the running time scale at the top of the screen I'm going to finish researching Mining in my next turn (it says,"Research: Mining (1)"). But it has been saying that for the last 7 turns.
Also, when I started building a Settler some 3 turns ago the game said it would take only 19 turns. Now it says it will take 277.
Oh, wait a minute. Apparently that's not a bug but a new feature (I haven't played for several months now and only yesterday installed the current version and patch). I've just discovered two little lines in red in the lower right-hand side of the screen. They say, "Research disabled for 9 turns" and "Production disabled for 9 turns". No reason given as to why. And I know I haven't started any revolutions or cultural upgrades which would lead to anarchy.
I don't like this. Apparently somebody's idea of another fun trick to pull on players. If I can't turn it off I'll have to dump a game I was previously enjoying.
Er, no, further update: That previous condition did clear up after the required 9 turns passed. Things went on normally for about 5 turns. But now the timescale at the top of the page has been stuck on "Research: Calendar (1)" for about another 5 discreet turns. And there is NO warning in red or anywhere on the screen.
To be more specific:
9 turns of no research or production WITH the warning in red.
Return to normal research and production with the timescale/game completing research of mining and production a settler.
5 more turns of beginning normal countdown of researching calendar and production of other pieces (Hunters, Workers, etc.).
5 more turns frozen countdown on "Research: Calendar (1)" but normal production of game pieces, NO warning in red or anywhere on the screen.
This seems to me to be a most discouraging bug.