[MOD] Fall from Heaven II

Beyond the sword.

Why convert? it will force people to buy BtS, even if they don't necessarily want it. (not saying me personally, but someone...)

Can't you reverse engineer everything?
 
Keal, upgrading your mod to BtS will be a awesome improvement, you can customized your own freakin disasters in that game, add new leaders and units, and wonders... I be getting that game!
 
We havent implemented it yet, so I dont know specifics. But at this point we are only considering adding "relics", powerful items with significant effects (like Orthus's Axe). We talked about adding mundane items (armor, bows, swords, etc) but I think that is just going to increase the complexity without any real benefit. It would also make the other relics seem less special if we had common items bouncing around too.

I agree with your proposed approach. Having an "item shop" with ordinary weapons strikes me as more suited to a role-playing game than a strategy game, and I think you're right that it wouldn't add much, especially considering the wide variety of unit promotions that are already available.

On the other hand, the relics idea could be really interesting. Each world/hero unit might have a unique weapon, like Orthus does. You might also have a relic associated with each civ, or with the holy city or shrine of each religion, or with each world wonder -- someone capturing the civ's capital or a religion's holy city or the city with the world wonder would also capture the associated relic. Of course, there are a large number of hero units, not to mention wonders, so it might not be feasible to come up with suitable relics for all of them, I don't know. I think the mod is a lot of fun as is, but I'm glad to see you're thinking about it, and I hope you and the design team will be able to come up with a way to include the concept as the mod develops further. If you don't, I'll live. :)
 
Beyond the sword.

Why convert? it will force people to buy BtS, even if they don't necessarily want it. (not saying me personally, but someone...)

Can't you reverse engineer everything?

No. Even with warlords there were some things I wanted but were to much trouble to reverse (ai targets resources as war goals, etc) and some things that were impossible to reverse because they werent in the dll (more than 24 civs to a map, etc).
 
We havent implemented it yet, so I dont know specifics. But at this point we are only considering adding "relics", powerful items with significant effects (like Orthus's Axe). We talked about adding mundane items (armor, bows, swords, etc) but I think that is just going to increase the complexity without any real benefit. It would also make the other relics seem less special if we had common items bouncing around too.

That's pretty cool!!

And it actually can be easily justifyable. Mundane objects (like swords / armors / shields) are included into the unit promotions (at least mithril / iron are already included with the corresponding promotion). Also, combat promotions can be considered both as fighting experience and mundane objects: "through my adventures I have managed to get a mithril sword + 2". It is better to avoid too many micro-manage options in battles at epic level, because then some cool feature can turn to be boring and unplayable.

However, there are objects who have epic historical effects. Excalibur, for instance, changed Camelot's history. These objects have such a great power that deserve special attention at epic levels.
 
And im a bit annoyed that i cannot build Mercurian Gate as Hyborem ;). Thing that annoys me is that AI usually build Mercurian Gate at its BEST city, whitch is next to capital usually.

So long as the Infernals worship the Veil, Basium won't have anything to do with them. Try getting Hyborem to convince his hordes to follow No State Religion, and the Mercurians may be more amenable :)
 
I agree with your proposed approach. Having an "item shop" with ordinary weapons strikes me as more suited to a role-playing game than a strategy game, and I think you're right that it wouldn't add much, especially considering the wide variety of unit promotions that are already available.

On the other hand, the relics idea could be really interesting. Each world/hero unit might have a unique weapon, like Orthus does. You might also have a relic associated with each civ, or with the holy city or shrine of each religion, or with each world wonder -- someone capturing the civ's capital or a religion's holy city or the city with the world wonder would also capture the associated relic. Of course, there are a large number of hero units, not to mention wonders, so it might not be feasible to come up with suitable relics for all of them, I don't know. I think the mod is a lot of fun as is, but I'm glad to see you're thinking about it, and I hope you and the design team will be able to come up with a way to include the concept as the mod develops further. If you don't, I'll live. :)

The idea in itself is definitely intriguing, but I feel it shouldn't be overdone. If there are a million and one magic items / relics / epic weapons / someone's grandmother then they won't feel special at all. But definitely adding a few could spice things up, no doubt about that. I have full faith in Kael and the team to come up with something interesting there. After all, they haven't let us down yet have they? :goodjob:

But as has been noted, adding mundane items would just be wishy-washy and unnecessary. I think we can safely assume our mega-awesome world history-altering nation-conquering epic heroes already have themselves a few piddlin' weapons and such. And a shop to buy the stuff in would be a little too Dungeons & Dragons, even for a mod based off of someone's D&D game. :crazyeye:

Cheers!
 
So long as the Infernals worship the Veil, Basium won't have anything to do with them. Try getting Hyborem to convince his hordes to follow No State Religion, and the Mercurians may be more amenable :)

I'm pretty sure Basium is automatically at war with Hyborem and no amount of politickin' will change that. But do correct me if I'm wrong, it's been known to happen. :lol:
 
Not to sound any more stupid than usual but is Beyond the Sword an expansion pack from Firaxis to be released this summer? :crazyeye:
 
I'm pretty sure Basium is automatically at war with Hyborem and no amount of politickin' will change that. But do correct me if I'm wrong, it's been known to happen. :lol:

Yep, you're wrong. If Hybroem is redeemed (read:abandons the veil), he can call the Mercurians into any of his non-capital cities to wage war against his former compatriots. Of course, if you choose to take control of Basium after building the gate, Hyborem has a tendency to slide back into corruption. So yes, Infernal/Mercurian teams are possible - and almost unstoppable.
 
Got a quick question.
What does it mean when it says "(set)" behind the city name?

That means the city is a Kuriotate settlement and will produce no money or science. On the plus side though, it has no maintenance attached to it.
 
Hehehe...Hyborem with Tower of Complacency... unlimited workforce
 
This might be a dumb question, but i was wondering if you will have both a BtS version, and a vanilla cIV version of this mod?

Also want to let you know that i hadnt played since .15, and i am loving alll the changes already. I'm just playing as the calabim, on a huge map with max players. I would also like to know if it is possible to summon hyborem / basium, on a map with 18 players?

thanks for the great mod guys.
 
This might be a dumb question, but i was wondering if you will have both a BtS version, and a vanilla cIV version of this mod?

Also want to let you know that i hadnt played since .15, and i am loving alll the changes already. I'm just playing as the calabim, on a huge map with max players. I would also like to know if it is possible to summon hyborem / basium, on a map with 18 players?

thanks for the great mod guys.

After BtS releases we will figure all that out.
 
The idea in itself is definitely intriguing, but I feel it shouldn't be overdone. If there are a million and one magic items / relics / epic weapons / someone's grandmother then they won't feel special at all. But definitely adding a few could spice things up, no doubt about that. I have full faith in Kael and the team to come up with something interesting there. After all, they haven't let us down yet have they? :goodjob:

But as has been noted, adding mundane items would just be wishy-washy and unnecessary. I think we can safely assume our mega-awesome world history-altering nation-conquering epic heroes already have themselves a few piddlin' weapons and such. And a shop to buy the stuff in would be a little too Dungeons & Dragons, even for a mod based off of someone's D&D game. :crazyeye:

Cheers!

Completely agree that it shouldn't be overdone, I was thinking on the fly when I wrote my post and obviously hadn't thoroughly thought it through. And, like you, I also have full faith in Kael and the team on this.
 
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