Kael
Deity
Chip56 said:For example:
5 cities with 5 commerce each:
Upkeep for all is lets say 15 gold.
Normaly I would need 15 of 25 commerce for upkeep
->10 research
Now with elder concil:
paying 15 of 25 commerce upkeep
-> 10 research for commerce & 5for elder =15
Now with Market:
5*3gold=15
no need to decrease rate
So science is: 25 from commerce -5for market penalty= 20
So Market is better than elder concil for research.
And I dont thing that it should be so.
Edit:
With elder concil worth 2research as I suggested:
15 of 25 commerce for upkeep
10 research from commerce +10 from elder= 20
So it would still not be better than market but at least as good
This isn't quite equal as the civ with the elder councils will be producing more research and discovering techs faster when set at 100% research rate then a civ with markets set at 100% research rate. Although an elder council civ that has to reduce its research rate isn't broken, when I playtested and focused on techs (meaning staying at 100% research with elder councils in every city) it was a significant advantage. And remember there is nothing stopping civs from getting both buildings, and nothing saying the buildings have to be equal.
Look at it this way. If I have 5 cities and I am at 100% research and that is 20 research per turn and each city has an elder council I will be producing 25 research per turn. A 25% tech speed increase. If each council gave 2 rsearch I would be producing 30 research each turn, or a 50% increase.
Also with the negative research a civ full of markets, even at 100% rsearch won't research as fast as a civilization without markets at 100% research.
Im okay with the extra gold, there is lots of things to spend it on and it doesn't allow you to break the "100% research rate tech ceiling". Im a little more careful with things that give straight research. At last in my testing they were shown to make a bigger game effect than you might expect.