naf4ever
Dread Lord
Kael said:You are right, your civ doesn't have the Seafaring tech. If you go and look at it in Worldbuilder you can see it isn't one of the ones you have.
The seafaring tech is given to seafaring trait civs on the 1st turn. I restarted at least a half dozen games and Im unable to get one to start where it doesn't apply seafaring correctly. How did you start this game? If you start a few more with Marina do you get the seafaring tech (check it out in worldbuilder and you can see if you have it or not)?
I see the problem. I originally wanted to test out the seafaring trait so i regened the map until i started by fish. After a few tests i notice that seafaring does work correctly on the FIRST start,, but if i regen the map it will no longer start with seafaring. odd
On another note. Since there are only 3 seafaring civs and the sea is pretty important to them, is it possible in the future to make it so those 3 civs always start on the coast? While this wont guarantee a sea resource it makes it much more likely and at least it doesnt put them in the position of having nothing but farms to build which they get negatives for.