Bloodington said:
Kind of feel like the above post got lost in all the game crashing questions. Was looking for some feedback on some of these questions and ideas. If they did get noticed and nobody found them worth responding to my bad for bumping it.
You are right, at the time I was very pressed to fix the crashes. I hated the thought that people would spend a bunch of time playing the mod and having fun only to have it ruined by a crash. Im glad you reposted this.
Bloodington said:
Kael, continued kudos as this mod keeps getting better and better. I refered more than a few people to it and they all love it.
I had a few ideas and things I noticed:
1. Seafaring trait: I know it's been discussed to give them a free lighthouse in all coastal cities. I thought letting all coastal squares produce a hammer would be better. Not ocean squares just coastal ones. This might be too good in some peoples opinions, just a thought.
There is a nice balance between the bonus food from the oceans and the negative food from the farms. Chalid also mentioned giving the Seafaring civs a sea recourse only they could sea and harvest (im thinking about pearls) and I really like that idea.
2. A "Dispelling Circle" city upgrade: One of the most effective strategies for a human player is to build some good defensive units and then a ton of conjurers and mages. Your fireballs and elementals trash the city and then your units walk in. It may cost you experience but you very rarely lose a unit and the AI doesn't counter it well at all. An anti summoning city upgrade would offset this strategy or at least make it less effective. Maybe call it a null shield or anti magic shell for all those old AD&D players.
That was the purpose of the magic resistance and fire resistance promotions. We may need to tweak the AI a little to build a little enemyy caster hatred.
3. I've always been partial to the wonders that give you X building in all cities on the continent. I know you're going for more of a specialized cities theme so you may not like this idea. You could have a Marksman Academy for archery range in each city, War College for barracks etc..
Part of forcing specialization of the cities was to restirct things that make all cities the same. I don't have a problem with breaking this if we have an idea that has good flavor and makes sense, but I would want to make it rare.
4. Prophecy of Ragnarok seems a bit too expensive for what it does. Maybe upgrade it or lower its cost?
Its not very useful in civs that dont use priest specialists. But if you do it makes a huge difference. Im typically one of those guys that doesn't assign specialists so I dont much use it either, but I know it is popular amoung those that do.
What do the rest of you guys think? Should the cost be lowered from 500?
5. Blatant Warhammer ripoff here but how about using the uranium icon as a warpstone resource? Maybe have it revealed by a wild magic tech and used to power a better siege weapon as right now there's just catapults and cannons. Makes more sense for players using a magic heavy civ or strategy than a cannon IMO.
Somewhat along the same lines I want to include some more powerful resources in the Hell map. It wouldn't be called a warpstone but the idea sounds siumiliar to yours, enabling tougher units.
6. Forests and jungle seem to grow more than they used to. Was this increased or am I imagining things?
I dont think I changed this. If I did it was a long time ago.
7. How about an ancient fortress in the same vein as the watchtower? Have it give 125% defensive bonus or so and make it have a zone of control that can't be moved through by enemy units until the fortress is taken. Fortresses, especially along the border, were a huge part of medieval warfare and it'd be cool to be able to have a strong point outside a city to create choke points and the like.
The only problem is the AI would need to be changed to make use of it. I don't mind the sentry tower much, if the AI happens to step on it, it gets to see in the expanded area. But it doesn't make or break games. Fortresses would have a pretty important strategic value and not having the AI understand that would be pretty noticable.