lord_eru
Chieftain
Yes!
Thank you.
Kael said:Okay. Can someone who have noticed the out of sync problem when casting try this in a multiplayer game. It should disable the camera focus on the new spell in multiplayer games.
http://www.civfanatics.net/~kael/files/FfH095e.exe
Please let me know what you find out. I have no way to test this.
It's some kind of "anti-promotion" a unit is granted when it (or any other unit on the same tile) gets attacked (or just defends, iirc) by certain undead/demonic units. Diseased units loose 20% health each turn.OblivionOdyssey said:Thanks for all your answers, guys. Just one that nobody's answered yet: how does disease work?
Rourk said:The camera no longer focuses on the location of the fireball, but I still end up with my friend's fireball automatically selected. So far, it hasn't been an instant crash when the fireball is created, but I did crash later in the turn when hitting enter to select the next active unit.
Testing again in the next turn, same thing with the selection, but no camera focus shift. I didn't use enter to change unit selection to the next unit, and didn't get any crashes.
It's definitely playable now! Thank you very much.
Edit: Seeing some Out Of Synch warnings come up every few turns, which request that one of the players disconnect and reconnect. Doing so restores everything and you can continue to play.
Edit 2: Still seeing some crashes - if the other player is in a city view when I cast a spell, that player's selection changes to the summoned unit, and he crashes. Also, the crash when using enter to switch to the next active unit (after selection has been forced onto the other player's summoned unit) appears to be repeatable.
OblivionOdyssey said:Thanks for all your answers, guys. Just one that nobody's answered yet: how does disease work?
ma.KaBre said:Once more I have to say WOW
Great mod, great patch support (kind of makes me happy that 1.0 didn't make it so far )
I have a question/ request though:
Would it be possible for the installer to read the registry-entry of where the game is installed? I have a non-english windows and tend to install in "weird" folder-structures thus making the install of patches quite tedious.
Well, just a cosmetic change and no biggie but perhaps it can be done easily
Btw. keep up the great work.
karmina said:It's some kind of "anti-promotion" a unit is granted when it (or any other unit on the same tile) gets attacked (or just defends, iirc) by certain undead/demonic units. Diseased units loose 20% health each turn.
Now it's my turn to ask some questions:
1. Many new rules, requirements, improvements etc. aren't explained in the civopedia, nor in the first few pages of this thread. Will this change...?
2. What does the "plague carrier" promotion of Bloody Mary do?
3. Which single units, which unit types (elves, demons...), and which buildings require a certain religion in a city, and which even a certain state religion? Which units (and buildings?) are destroyed when you change state religion? These requirements are definitely not showing up for all units in the pedia (e.g. I couldn't build Eidolon with Runes of Kilmorph). I would be most grateful if someone could provide a comprehensive list...
4. National units can be rebuilt when destroyed, but World units not. Intended?
4. What does "vitalize the land" do?
5. Spellcasters can't be promoted at all. Is this a deliberate decision, or unfortunately required to enable summoning without the SDK?
6. Do Sentry Towers and Explored Temples resources provide any benefit other than sentry & tile bonus?
7. Why is the Dragon Horde wonder so incredibly expensive? If you already have gems, it's practically worse than a training yard!
8. What's the meaning of "+-<unhappy face>"?
9. Why exploded my war weariness within less than 10 turns after I declared war to 10 unhappy faces in a city of 20?
10. What's the purpose of several late wonders which don't provide anything according to the pedia?
11. When will we get v1.0 ?
Kael said:Where are you seeing this?
AljayBoy said:Ok, I'll try to answer as many of your questions as I can and if im wrong someone will correct me :
2. What does the "plague carrier" promotion of Bloody Mary do?
Im not entirely sure but think plague is the same as disease (when she attacks a stack every unit has -60% strength when calculating battle odds and -20% heal rate) but it cant be cured and even those who are immune to disease can be plagued (or at least in my game where Meshabber and some Iron Goloms caught it, dont know if this is intentional or a bug? )
Nice info!Kael said:Eidolon- The Order and Runes of Kilmorph state religions cant build them.
Paladins- The Ashen Veil and Octopus Overlords state religions cant build them.
High Priests- The Ashen Veil state religion cant build them.
Demon Summoners- The Order state religion cant build them.
If you are connected to an explored temple all of your adept units start with the Combat I promotion (ie: it makes spellcasters in yoru empire more powerful).
Kael said:Originally Posted by Kael
Where are you seeing this?
karmina said:Thanks for the quick answers, Kael and AljayBoy!
Nice info!
About the religion requirements, iirc I also couldn't build elven heroes with the Dwarven state religion. Are there other, similar restrictions? Furthermore one Dwarven hero requires The Order state religion (according to the pedia), which seems kinda strange.
The "+- " thing is a feature of both the Basilica and the Dungeon. The Dungeon additionally lowers war weariness, but the Basilica not.
I experienced the extreme war weariness without any civic that increases war weariness. /edit: monarch difficulty, standard sized lake map.
kevjm said:Just think this bit's worth highlighting, golems getting plague doesn't sound right somehow
Okay, imo the most important things are:Kael said:Let me know what features you have questions about and I will try to get it into one of the first page posts and find a place for it in the pedia.
uhm...don't you mean "negative unhappiness"? It says +- , not +-Yeah, those buildings add a negative happiness.
Quote:
Yeah, those buildings add a negative happiness.
Negative happiness is right IMOuhm...don't you mean "negative unhappiness"? It says +- , not +-