Uh. Winned the game by domination

Very exciting!
Thank you again for nice game!

And curse you for stealing my sleep time!
Nevertheless, one more balance issue.
Naval forces are inbalanced now
I will not repeat dreams about leviathans or ghost ships

Let's see what we have right now:
- Queen of the Line - late game warship and transport
- Galleon - medium game transport
- Privater - medium game warship and spy ship.
Problems:
- Galleon are faster that privateer
- Galleon is almost twice cheaper than privateer
- Galleon only a little weaker than privater. Combined with much lower cost and transport compatbility it is better to have 2 galleons instead of one privateer for naval battles - 2 galleons always sink single privateer. Left only few privateer to spy for peacefull enemies.
- Queen of the Line is very nice ship, I love it much. Nice naming

But! It have veeeeery big transport capatibility - in late game only one ship really exists - queen. No need for escort, no chance to sink low protected transport convoy
My proposal (very humble, of course):
- increase Galleon cargo from 3 to 4
- decrease Galleon speed from 4 to 3
- increase Galleon cost from 80 to 110
- increase Privater speed from 3 to 4
- add Privater about 25% chance of escape
- decrease Queen of the Line cargo from 7 to 2
- add Queen little bombard & collateral damage values.
- remove upgrade from galleon to Queen
or something like it...
Supposed it will give:
- Galleon - main transport till end of game
- Privateer - fast and nimble skirmisher
- Queen - powerful warship with some transport capatibilities.
Other way will be give privateer the Command promotion (may be with lover capture change value) - it also can be intresting...
