Hey, you know how the wilderness is so much fun at the beggining right? How about making a scenario as part of the Mod which allows you to play the entire game as a group of adventurers. K... here's my idea
1) You start in your home town which is the only village your "Civ" will ever build. Coincidentally it is in permenant alliance with the civ that is up against the "evil demonic threat to civilization"
1b) Your tech tree (maybe even all tech trees) is/are non-existant all prerequisites are achieved, the only way you can tip the balance (and hence win the game) is to aquire artifacts that can be gifted to your ally which allow better unit production (tipping the scales
)
1c) Perhaps civs cant build new cities save for a unique civ called farmers who have a limited tree and build farming settlements and country-folk militia. In that way there can be a struggle of power on the map which wont really have an effect on the plot as the freshly built cities lack the unique buildings for higher tier unit production... The demon horde could be set to always raze (maybe they gain a skeletal army unit when they do this)
1d) You can only loose if your heros die or too many of your ally's cities get razed, in this way helping out with the defence of the capitol is part of a winning strategy.
1e) another cool thing you could do with the tech tree is make it display plot points when you capture a key unit town etc.
2) Your only units are The three heros which you have throughout the entire game.
2b) Your hero's have most promotions available to them
2c) You gain gold from points of interest on the map or maybe your promotions (found equipment) could be sellable. With sufficiant money you can buy unit upgrades from allied cities or maybe even artifacts (promotions)
2d) In order to win the final push you can contact your ally and as with any military alliance point out the target city.
Well there it is... It's like an RPG except the big bad enemy is plotting against you on a strategic level
I would put my talent where my mouth is... But i don't have any :S
1) You start in your home town which is the only village your "Civ" will ever build. Coincidentally it is in permenant alliance with the civ that is up against the "evil demonic threat to civilization"

1b) Your tech tree (maybe even all tech trees) is/are non-existant all prerequisites are achieved, the only way you can tip the balance (and hence win the game) is to aquire artifacts that can be gifted to your ally which allow better unit production (tipping the scales

1c) Perhaps civs cant build new cities save for a unique civ called farmers who have a limited tree and build farming settlements and country-folk militia. In that way there can be a struggle of power on the map which wont really have an effect on the plot as the freshly built cities lack the unique buildings for higher tier unit production... The demon horde could be set to always raze (maybe they gain a skeletal army unit when they do this)
1d) You can only loose if your heros die or too many of your ally's cities get razed, in this way helping out with the defence of the capitol is part of a winning strategy.
1e) another cool thing you could do with the tech tree is make it display plot points when you capture a key unit town etc.
2) Your only units are The three heros which you have throughout the entire game.
2b) Your hero's have most promotions available to them
2c) You gain gold from points of interest on the map or maybe your promotions (found equipment) could be sellable. With sufficiant money you can buy unit upgrades from allied cities or maybe even artifacts (promotions)
2d) In order to win the final push you can contact your ally and as with any military alliance point out the target city.
Well there it is... It's like an RPG except the big bad enemy is plotting against you on a strategic level
