Kael said:WEREWOLF_BASE_CHANCE- base chance a werewolf is created on an attack (default 100)
WEREWOLF_MINUS_PER_WEREWOLF- negative applied to the base chance for every werewolf the player already controls (default 3)
Would there be a way of scripting this to tie it into world size? May I presume that the percentages are balanced for normal sized maps? I can say from experience that 33 werewolves on a duel sized map is incredible overkill (and can rapidly bankrupt the player). On a huge map, it may only be a drop in the bucket (not that I could say, since my computer can't run maps larger than normal-sized).
Might you consider similar tightening and easing of restrictions on national units based on world size? Then again, national units are typically grouped together in the "killer stack" as opposed to dispersed around the world, so they are probably pretty well-balanced as is.