darkonion said:
Kael... i love ur mod.... just some problems with it:
1. too easy to win.
2. civ leaders are not diversified... some have the same exatct traits.
We have a while new set of civs and leaders in phase 2, the ones you are playign with now were made by Haarbal and although they are TONS better than the vanilla ones I had in before they dont have a lot of the functions I want in the next version.
3. the AI doesn't attempt to build any of the hero units... trust me... I played like 10 times and none of them even started makin them.
You played 10 times since it came out yesterday?
3. The AI do nothing based on their religion...
They arent building ai specific units (drown, elven archer, etc)? They dont use the religion specific civics? They dont build temples?
4. Needs more sea-based units... it has a whole 3...
What version are you running? There are 6 naval units in version 1.0 and a few untis that can travel on land and water.
5. could use more religions... doesnt need it.... but could use it.
Yeah one of the design team members (Loki) champions that cause as well. There will be more coming, but probably late in phase 2. Right now Im more concerned with adding detail to what we have rather than adding new options.
6. civs need a special unit... here's my advise on that:
ancients - protector of the forest (ent-like)
centaur - a centaur unit (duh)
clans of chaos - clansman (a swordsman)
dark dwarves - maurader (axemen)
dark elves - viper mage (disease spreading adept)
dwarves - kinsmen (combat worker)
elves - true-shot (hunter)
frostling - dogsled (chariot)
goblins - swarmer (warroir)
halflings - dogrider (horsemen)
humans - musketmen (archer)
merfolk - merman (warrior able to enter water squares and land squares)
minotaur - minotaur (large axeman)
orcs - orc tribesmen (large spearmen)
overlords - craken (sea unit able to attack sea units and land units on shorelines)
sshrathi - slaad (large warrior)
tigran - tiger master (upright tiger unit with a regular tiger and acts as a hunter)
undead - necromancer (adept and raises dead units it kills ie. has command)
woad elves - elf woadsmen (hunter with larger carrying capasity)
All fo the phase 2 civs have UU's. Some have a handful, some have entirely different unit lines.
Do you dislike the new music that is already in, think there should be more of it, or are you not hearing it?
8. add the "sid-tips:" text to the in-game.... real annoying to have to read "placeholder" for every single thing while playing.
This also makes me wonder what version you are playing. If you don't have 1.0 check out the first post in this thread.
~thats about it... i really see something great comming out of this... just needs more... keep it up... im pulling for you.
-Paul Rose
Keep the feedback coming, I love to hear it.