[MOD] Fall from Heaven

darkonion said:
i dont have office... im a loser.... i cant do spreadsheets

But you did have the 5,000th post in this thread. Congrats!
 
yay... i fixed it!!!! =]
 
darkonion said:
in the CIV4LeaderHeadInfos.xml file... do u have the leaders in alphebetical order kael?

I dont think so. I don't really edit xml anymore, I do almost everything through the editor.
 
sweet... 5000th... thats, like, really big...
 
yah... i noticed when ne-nan came up after the letter "p"...
 
what editor do u speak of?
 
Did It Work!?

nope... :cry:

SORY FOR USIN UP UR THREAD SPACE KAEL!!!

kk... now im goin to play banjo-kazooie on the pj64 emulator... cya
 
darkonion said:
what editor do u speak of?

The FfH editor I made for phase 2. Its all in excel. There is a slimmed down version in the Mods\Fall from Heaven 100\ directory that just does text, handicap and techs. The real editor does most of the files you need but it is full of phase 2 data so I couldn't ship it with 1.0.
 
kk... so u have the full editor... kk im back to playin b-k
:king:
that was at 9:26.... at 9:49 the emulator flipped out on me so im done with banjo-kazooie for now... :cry:
 
hmmmm.... its interesting that the overlord leaders have the exact same traits....

oh well... im off to play runescape... be back in an hour or so...
 
im gone....
 
First of all: This mod is the best thing which happend to me since i went to cinema to see lord of the rings!

After a few hours playing with the new patch, i explored an ancient temple. Is the still a negative food effect from ancient temples?

I though it should be fixed with 1.0?

Greetings

A true Fall from Heaven Fan!
 
Sir Gallroy said:
First of all: This mod is the best thing which happend to me since i went to cinema to see lord of the rings!

After a few hours playing with the new patch, i explored an ancient temple. Is the still a negative food effect from ancient temples?

I though it should be fixed with 1.0?

Greetings

A true Fall of Heaven Fan!

You're right. That will be fixed in the next patch.
 
found a minor bug .. dancing bear can be built without a carnival.

The new changes looks good , not had time to check it all yet tho , great work!
 
Traxer2 said:
found a minor bug .. dancing bear can be built without a carnival.

The new changes looks good , not had time to check it all yet tho , great work!

As the most difficult animals to capture bears have the advantage that they dont need a carnival to entertain.
 
Not sure if this is a bug or a proper feature but i saw my baron creating a Werewolf AND still capturing a worker after attacking a worker
 
ghostbearkhan said:
Not sure if this is a bug or a proper feature but i saw my baron creating a Werewolf AND still capturing a worker after attacking a worker

Good catch, this will be fixed in the next version.
 
Guess I take advantage of that bug before the next version
Just some qns
1. Are heroes supposed to have lvl limits? (forgot whether they do since the last version i played was 0.90)
2. Any use in lvling up spellcasters?
3. And how would Great Commander change when Warlords expansion come out?

Love the mod been visiting the site many times just recently decided to join the forums after playing 1.00 many many times (playing terra to have more chances of subdueing animals)
 
thejopa... marksman is fine... it's on a unit thats too late in the game to be considered "overpowered"...

ghostbearkhan... i feel the same way... i joined so i could put my $.02 in on the forums... and its such a great mod...
 
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