Kael
Deity
loki1232 said:I just noticed those design docs posted earlier.
Smily faces sometimes indicate comments.
Sorry to take up so much room, but i don't knowhow to add one of those scrollable files. (etc etc)
I've copied your post into my notes I like a lot of your ideas. I REALLY like the idea for the spirit sphere rank 3 to add favor instead of reduce it, I think you are right and it better fits the theme. I also love the Fires from Heaven idea to start forest fires all over the place, and the everyone invisible idea (I have no idea how that would play out but its a damn interesting idea).
As to some of the specific questions you ask about the spells. I have no idea how they will work, range on them or anything. It just maps out where I want to be (it may look nothing like that once I get there). You can see in 0.70 that the mage spellcasting units have ranks in spell speheres that decide what spells they have, so a spellcaster with Fire II has the ability to conjure fire elementals.
I think I am going to have to pull the key event off of the unitcombat type and make a new promotion to key off of. Something like Sorcery. Then anyone with that promotion and a spell spehere will be able to cast the spells offered by that sphere.
I can't wait for the day when I can have mages level normally and these spell spheres are filled out enough that you can pick your spheres as you level up and build the spellcaster you want.