[MOD] Fall from Heaven

Zurai said:
The method my mod is using for racial resources is to have the resource "Elven Village" (or whatever race) appear on the map. However, instead of getting direct access to all Elf units just by building a single improvement, what I've designed is basically a fancier version of cottage->hamlet->village->town. It'll require the SDK, but each level of the improvement grants a new resource. Following the Elven Village example, an Outpost (cottage) would give Contact with the Elves, a Trading Post (hamlet) would give Cooperation with the Elves, a Stronghold (village) would give Friend of the Elves, and a Principality (town) would give Alliance with the Elves. The racial units would be arrayed in 4 tiers, with the lowest tier needing any of the resources and the highest only being availble once you have Alliance with the <race>.

You're welcome to borrow the idea if you like it.

Thats a very cool idea. It also might work well for magic nodes, meaning you find small potential nodes and they can be upgraded with time and effort into larger more powerful nodes.
 
So you could find a node resource, build a "cottage" on it, and if your city works it then it grows?

Obviously cottage would need to be reworded, something like tower or whatever.

Also, is there any plan to replace gold with mana or possibly add something like mana as a 4th symbol that tiles produce? Not sure if this is possible...
 
DCMage said:
Been playing the mod now for a few days now, must say realy cool mod!! Like the music in the Main Menu!!!(Off of what Album??) ould be nice to have it ingam/or similar type of music in game :) :) :) :)

Im actually not to sure what the history of that particular clip is. I stole it from a Half-Life 2 fantasy mod called Eclipse. They had a bunch of really cool music with the mod and I was amazed at how much this particlar track reminded me of the normal Civ4 main menu music, but with a fantasy twist. So it seemed perfect for the mod.
 
woodelf said:
So you could find a node resource, build a "cottage" on it, and if your city works it then it grows?

Obviously cottage would need to be reworded, something like tower or whatever.

Also, is there any plan to replace gold with mana or possibly add something like mana as a 4th symbol that tiles produce? Not sure if this is possible...

No plans to add a new tile resource. If mana was incorporated it would be at the unit level, not at a civilization level (although mulitiple units may be able to pool their mana for large spells).
 
So a 4th tile resource could be added though?

And having some sort of pooling of mana would be awesome. Maybe make it factorial the larger your coven or whatever a group of mages are.
 
Hey That´s a great start point for a Fantasy MOD, the really cool thing about it is that the MOD is very original. It walks away a bit from the old D&D, LOTR stuff. :eek:

I havent played it yet, Im at work, just finished downloadin it. But Im sure it will certanly be a whole diferent game. :crazyeye:

Can you(Kael) tell us more about the equipment Idea?? Im thinking that if you find a "Sword of the Dragon"(Goody Hut), walk over it with a unit, than that unit would instantanly get a specific promotion (Slaying Dragons). But that would be rare. I dont know. Lets talk about that. :goodjob:
 
gustavoghe said:
Hey That´s a great start point for a Fantasy MOD, the really cool thing about it is that the MOD is very original. It walks away a bit from the old D&D, LOTR stuff. :eek:

I havent played it yet, Im at work, just finished downloadin it. But Im sure it will certanly be a whole diferent game. :crazyeye:

Can you(Kael) tell us more about the equipment Idea?? Im thinking that if you find a "Sword of the Dragon"(Goody Hut), walk over it with a unit, than that unit would instantanly get a specific promotion (Slaying Dragons). But that would be rare. I dont know. Lets talk about that. :goodjob:

Currently the equipment is just a promotion. The test equipment that is in 0.80 is an Axe carried by a Barbarian Hero named Orthus. Whoever kills Orthus earns his axe. The axe gives +25% strength and the Blitz ability to the unit that has it. Anyone who kills the unit with the axe gets it and so on.

In Phase 2 I would like Equipment to be a true object type. Think of it as a unit that has no movement, is carried as cargo, is automatically captured and grants bonus's to the person that carries it. That way, unlike Orthus's Axe, you would be able to trade it between units.

There are a few methods for units to get equipment. Some will be on unique creatures like Orthus, some will be rewards for quests, and some the players can produce themselves for gold/production if they have the right buildings. The ones the players can produce themselves will be enchantable by mages with Enchantment sphere promotions and may require consumable resources to make.
 
First of all, a huge THANK YOU! What a piece of work! I love the fantasy theme! This is a GREAT mod. I've been reading these forums for years, but never posted.

I am motivated by something other than praise, however.

My wife has finally grown tired of being a "civ widow". She started playing with CIV4, and now she's a monster! We are trying to play your mod on multiplayer, hotseat, and after we set up the custom game (to include the fantasy civs) the game crashes to the desktop. Any thoughts?

Sorry if this has been asked already. THANKS!
 
Could make copper and iron weapons an equipment type so that no units have to relly on copper or iron. Then if you don't have a resource, perhaps if you kill an enemy unit, you can pick up their weapon, making up somewhat for not being able to make it yourself.
 
Lord Frosty said:
First of all, a huge THANK YOU! What a piece of work! I love the fantasy theme! This is a GREAT mod. I've been reading these forums for years, but never posted.

I am motivated by something other than praise, however.

My wife has finally grown tired of being a "civ widow". She started playing with CIV4, and now she's a monster! We are trying to play your mod on multiplayer, hotseat, and after we set up the custom game (to include the fantasy civs) the game crashes to the desktop. Any thoughts?

Sorry if this has been asked already. THANKS!
Asked, but not answered. I wondered about this a few pages back... I presume the mod just doesn't handle multiplayer very well.

Kael: I was wondering about Orthos' axe. Is there any way you can recognise the unit currently barging around with the axe (except his affinity for killing people), or would you just have to rely on one of your units getting lucky? Will there be a text that says "Isabella's warrior has slain Orthos" so at least you know what civ to destroy on your axe-quest?
 
Lord Frosty said:
First of all, a huge THANK YOU! What a piece of work! I love the fantasy theme! This is a GREAT mod. I've been reading these forums for years, but never posted.

I am motivated by something other than praise, however.

My wife has finally grown tired of being a "civ widow". She started playing with CIV4, and now she's a monster! We are trying to play your mod on multiplayer, hotseat, and after we set up the custom game (to include the fantasy civs) the game crashes to the desktop. Any thoughts?

Sorry if this has been asked already. THANKS!

I don't know about this. It crashes for me too.

I checked and you can't run the mods that come with the game in Hotseat so I suspect there is some problem with mods and hotseat support. I will have to figure out how the other mods grey out the option. But it doesn't look like I will be able to get it working.
 
wilboman said:
Asked, but not answered. I wondered about this a few pages back... I presume the mod just doesn't handle multiplayer very well.

Kael: I was wondering about Orthos' axe. Is there any way you can recognise the unit currently barging around with the axe (except his affinity for killing people), or would you just have to rely on one of your units getting lucky? Will there be a text that says "Isabella's warrior has slain Orthos" so at least you know what civ to destroy on your axe-quest?

I hadn't thought of that but I can add a popup whenever Orthus's axe changes hands.

Oops, I guess I did think of it, it was already in there.
 
loki1232 said:
I noticed that many of the Wonders in the Game still have not been renamed.

Sistine Chapel
Taj Mahal
Prophecy of Ragnarok
and others.

If any one has good names please post them.

Just don't try to rename my Chicken Itza. It holds a special place in my heart.
 
Found a very minor type. In the TXT_KEY variety for Abattoir.

Also, are Defensive pacts working properly? I found it odd that I get war declared upon me, my partner cancels the pact, and then he declares war on the first guy. What's up with that?
 
I think i have found a possible bug.
I rushed to the military tradition, then built the blood of the pheonix in my capital city.
I was so happy, because i thought that this was an easy way of getting powerful immortal units without having to find a mithril.
However, instead of giving units built in the city immortality, it only gave immortality to the units that i had previously built in my city, namely axemen and gallys.
Arg!

Also, i noticed that heros are gonna be in .80. Great idea, but how will they work? Do they get immortality? Partial immortality?

pippin_nl said:
Hi I have a few unit ideas for a next version:

etc, etc

both units are undead of course which are immune to disease and vulnerable to silver weapons (and a wooden stake:))

if you like the idea, more undead to follow?

I love these ideas, especially developing undead as a new type. Would they be able to cast spells?
 
Here is another idea for a quest:
Only for Octopus overlords.
Only on Argipelagos

Intro:
That dude who's name begins with a C comes to you with a proposal.
He says that he is planning to flood much of the world, but he doesn't yet have enough power. However, if you help him then once he has enough powr he will give you riches past your wildest dreams. If you agree to help him then one of your costal cities is given to a new civ which becomes your permanent allies.

Negatives:
All other religions dislike you because you are a threat
Eventually, C dude might get angry at you lack of progress and the new civ will declare war on you, as well as the rest of the Octopus Civs. You will also have to change religion since C dude doesn't like you any more.
You will get periodic warnings, accompanied by tsunamis before C dude takes drastic action.

Ways to Suceed:
If you destroy/capture all of the holy cities
Destroy/capture all enemy costal cities
Have every civ be Octopus or Veil.

Effects if you win:
Tsunami's hit every costal space for 5 turns.
You get one city in the ocean with many cool units, improvements, and wonders.
All of your non-Costal cities are destroyed.
You get a water Avatar that flood spaces around him if he has access to water.
 
Haha, yes, I've completely given up vanilla civ4 because of this wonderful mod :)

Kael, since your world seems so realized.. why don't you add, you know, more of the settings atmosphere into the mod?
You're planning rpg elements such as quests, like the barbarian thing.. who's that barbarian lord? whats his story? whats so special about his axe?

I dunno about other ppl, but I'd really love to have more of that setting atmosphere infused into the mod somehow.

Is it possible to make popup text windows depending on certain situations, or in certain turns?

For example, upon discovering a deposit of mithril next to your city, you could get a popup text with some suitably fantasy style writing describing the discovery, and what it means in the setting, etc. I dunno.
I'm sure you can think of millions ways of using this.


2 more small things:
There's something a bit wrong with the blood of the pheonix wonder here. some weird TXT_KEY stuff.
Wonder if its just me?

Also, does anything actually REQUIRE mithril?
I might have missed something. seems that with so few mithril deposits, one should have some real amazing advantage to go with it.
 
kevjm said:
Could make copper and iron weapons an equipment type so that no units have to relly on copper or iron. Then if you don't have a resource, perhaps if you kill an enemy unit, you can pick up their weapon, making up somewhat for not being able to make it yourself.

I would like that.
Also it shoud include mithril which is quite rare.

Mithril:Once oyu get mithril working there should be arrows to every place in the world where there in mithril. Otherwise you have to spend 30 minutes searching for a mithril.
 
Ok, I downloaded the mod and put it under c:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Mods\Fallfromheaven070. When I pick the Mod from the list, I get the message "the game must restart to load this mod". So I click OK, then when the game restarts i choose the mod again and again i get the same message. This just keeps going. . . What am i doing wrong?
 
Nwoll said:
Ok, I downloaded the mod and put it under c:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Mods\Fallfromheaven070. When I pick the Mod from the list, I get the message "the game must restart to load this mod". So I click OK, then when the game restarts i choose the mod again and again i get the same message. This just keeps going. . . What am i doing wrong?

Once you've done it once, go to Single Player, then Custom Game. From there you start a new game.
 
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