Kael
Deity
Zurai said:The method my mod is using for racial resources is to have the resource "Elven Village" (or whatever race) appear on the map. However, instead of getting direct access to all Elf units just by building a single improvement, what I've designed is basically a fancier version of cottage->hamlet->village->town. It'll require the SDK, but each level of the improvement grants a new resource. Following the Elven Village example, an Outpost (cottage) would give Contact with the Elves, a Trading Post (hamlet) would give Cooperation with the Elves, a Stronghold (village) would give Friend of the Elves, and a Principality (town) would give Alliance with the Elves. The racial units would be arrayed in 4 tiers, with the lowest tier needing any of the resources and the highest only being availble once you have Alliance with the <race>.
You're welcome to borrow the idea if you like it.
Thats a very cool idea. It also might work well for magic nodes, meaning you find small potential nodes and they can be upgraded with time and effort into larger more powerful nodes.