Thanks for the quick reply, Kael. As I said, I really enjoyed your module. When it comes to the threads, I think it would be a wonderful idea to have separate threads, there certainly seems like there is a need for it.Kael said:Haarbal's civs will not be in 0.80. Haarbal will be getting an early copy of the mod so he can get his civ's working with it so hopefully there will be a 0.80 version of Haarbal's mod soon after (or the day of) 0.80's release. But thats up to Haarbal.
That said the thing I change that really messes with Haarbal's ciuvs is the civics and they haven't changed much, if at all in 0.80 so it might not even need a change. As I said I will send to Haarbal so he can test.
As for the goblins, they are talking about Haarbal's goblin civ. Half the stuff (probably more than that) we talk about here is all future stuff so don't be confused by it, your not missing anything. We almost need 2 threads, one for future stuff, ideas and general chatting, and another specific to issues and stuff in the latest patch.
Furthermore I had some other questions: Since it's been a while since I last played Civilization (I did play about ten games of Civ III, but before that it was the original Civilization on my Amiga back in the day) so I seem to have forgotten what the definition of the different victory conditions are. And they're not mentioned in the manual that came with the game either (strange). The ones I remember are Time, Space Race (not relevant to your module, though) and Conquest, but the others are lost to me. Apart from that, is the turn limit the same for your module as it is for the vanilla flavour of the game (ending in 2050 AD)?