Lightzy said:
so long as in 0.9 the archmage isn't insanely more powerful than any other tier 4 unit or any unit in the game actually, I'm happy
These are the balance changes im currently testing in 0.90:
Balance:
*1. Orthus strength increased from 4 to 5.
*2. Fellowship of Leaves reduced to normal spread factor from +50%.
*3. Runes of Kilmorph reduced to normal spread factor from +25%.
*4. Octopus Overlords reduced to -25% spread factor from normal.
*5. The Order reduced to +75% spread factor from +125%.
*6. The Ashen Veil reduced to +50% spread factor from +75%.
7. Increased the XP gained from killing heroes.
*8. Great people growth added to wonders. (recommended by Mamimo)
*9. Altar of the Luonnotar reduced to 500 cost instead off 750. (recommended by Mamimo)
*10. Fire Elemental strength reduced from 7 to 6 strength.
*11. Meteors reduced from 7 to 6 strength.
*12. Meteors Collateral Damage reduce from 120 to 80, Collateral Damage Limits reduced from 60 to 40.
*13. Fireball Collateral Damage reduce from 80 to 60, Collateral Damage Limits reduced from 40 to 30.
*14. Demon strength reduced from 17 to 15.
15. Some Armageddon spells cause your opponents to declare war on you.
*16. Castle changed from requiring Righteousness to requiring Fanaticism so it is euqually available for Eidolon and Palains. (recommended by BlakTooth)
*17. Diseased Corpses strength raised from 4 to 6.
*18. Priests strength raised from 4 to 5.
19. Inquisitioning your opponents cities has a 5% chance of causing a war if they are the same state religion and 50% chance if they are a different state religion.
*20. The Drown cost reduced from 90 to 60.
21. Shock 2 now requires Iron Working? (recommended by Xarathas)