Stidf
Chieftain
Here are my thoughts/obvervations/questions from playing though a game or two of .8
1) if you build a priest of (whatever, it just happened to be ruins) and go to a city without your religion that you own, you can build the temple before spreading the religion to that city.
2) you can transport any unit in a mage type unit. I had a couple of mages that were transporting several dwarven warrior units. my suggestion is to remove the transport ability from mages.
3) more on the mages. I had a mage that lost his casting ability (or never got it in the first place) he was in a stack with another mage and couldnt cast at all for the whole game. the noncasting mage was build in a city where the casting mage was fortified and they left together in a stack. Im not sure if he started with out casting powers or what but I think that we was able to cast once then never again.
3) a fireball or meteor can capture cities if your other units kill all the other fighting units and all that is left are settlers/workers. if this happens then the fireballs hang around (i got then to hang for 3 turns before I ordered them out of the city where they promply died)
4) Are the stygian guard supposed not to have weapons? because it makes the combat animation kinda funny as they swing at my units with nonexistant swords.
thats all I've noticed so far. [insert generic praise for kael here].
Thats my two cents.
-Stidf
1) if you build a priest of (whatever, it just happened to be ruins) and go to a city without your religion that you own, you can build the temple before spreading the religion to that city.
2) you can transport any unit in a mage type unit. I had a couple of mages that were transporting several dwarven warrior units. my suggestion is to remove the transport ability from mages.
3) more on the mages. I had a mage that lost his casting ability (or never got it in the first place) he was in a stack with another mage and couldnt cast at all for the whole game. the noncasting mage was build in a city where the casting mage was fortified and they left together in a stack. Im not sure if he started with out casting powers or what but I think that we was able to cast once then never again.
3) a fireball or meteor can capture cities if your other units kill all the other fighting units and all that is left are settlers/workers. if this happens then the fireballs hang around (i got then to hang for 3 turns before I ordered them out of the city where they promply died)
4) Are the stygian guard supposed not to have weapons? because it makes the combat animation kinda funny as they swing at my units with nonexistant swords.
thats all I've noticed so far. [insert generic praise for kael here].
Thats my two cents.
-Stidf