[MOD] Fall from Heaven

Holy crap! I'm playing my Prince game that I started in the 2nd era and the barbarians are simply amazing. I've seen so many hunters, horseman, and axeman that it wouldn't matter if there were no AI civs because I'd still have just 5 cities after 200 turns! The horseman are particularly nasty with 3 moves and they know enough to move 2 and then pillage. :(

The map is always filled out when you start a normal game so you never see barbs like Hunters or Horseman, but since the barbs have the tech they obviously know how to use the units....
 
Dragonlord said:
I guess I'll have to agree - this is the tactic I use to dominate on Emperor - with raging barbarians and aggressive AI!
Get the aggressive trait - give your warriors shock 1 - kill a couple barbs - get Shock 2 - research the Wheel and give them another movement point - then use them to kill barb after barb - pretty soon you've got unstoppable Super-Warriors running around (I give them names like Conan or the like *g*)... now turn them loose on your poor neighbors.. :evil:

Hmmm.
My tactics are generally a little more passive than this.
 
Dragonlord said:
I guess I'll have to agree - this is the tactic I use to dominate on Emperor - with raging barbarians and aggressive AI!
Get the aggressive trait - give your warriors shock 1 - kill a couple barbs - get Shock 2 - research the Wheel and give them another movement point - then use them to kill barb after barb - pretty soon you've got unstoppable Super-Warriors running around (I give them names like Conan or the like *g*)... now turn them loose on your poor neighbors.. :evil:

Yup.. looks like you basically play on the same settings as I do usually :p

Even without the raging barbarians, there's still an abundant amount of animals early on in the game to get the super warrior way too easily :p
 
Kael said:
I think you have 2 good pieces of advice from here. The AI needs to favor philosophy more and and I may need to review the bonus's from Guardian. I don't mind the happiness boost, I see the fellowship as a very happy people, but the health bonus probably needs taken down.

Alternatively, you may want to think about moving the free tech bonus to a later tech so that starting techs dont' play that much of a role in it. It's a pretty powerful advantage when you can free tech onto a religion (that opens some of the best civics in game).
 
Kael said:
I know, and the Ashen Veil gets all the love even though it is one of the weakest religions. Do you know why? Because its fun to play the bad guys!

Yes and No

I like to play with Ashen Veil, so I can make the computer a little bit more angry.
Collect some negative diplomaty points.
 
While I agree that Guardians of Nature is powerful, it's also damned expensive with high upkeep. Just because you get it early doesn't mean you should switch because you can cripple your economy at higher diff levels with over 5 cities. I think it should remain as is, but bump up the other Religion only civics, except maybe Arete which is fine as well.
 
Although I tell you what, Chalid made some ashen veil buildings that look awesome and one of my favorite parts of 0.90 is just seeing the Ashen Veil cities full of dark evil looking buildings.

I hope do do some more of those but meanwhile, as i am far from my civ-computer, i had another idea. Is it possible to link the players era to his religion? This would allow us to create a real good athmosphere - especiialy if the darkness is expanding through your entire realm as planned.

Another thing are the specialists. I personally would prefer mages, priests, craftsmen and warriors to the standard Civ IV-specialists. As stated in the survey the resulting great persons could be tranformed to heroes when a hero would be possible for the civilization. Thus e.g. when a great mage is to be born check if Kael Coalbane is available and tranform the GP to this hero. Such a mechanism would make heros not a simpe unit to be built but something even more precious.

As for the "Spiral Minarett", this worked for me. The extra cash is shown at every buiding of your state religion you own, and is not mentioned at the minarett itself. But on the other hand I personally don't like the Wonders Art... As it seem to be a place of great pilgrimmages it should be exchanged to something more FfH like. Might be a place where one of that broken Gods Shards or the Godslayer was kept and that then was turned to a holy place of your state religion.
 
Chalid said:
I hope do do some more of those but meanwhile, as i am far from my civ-computer, i had another idea. Is it possible to link the players era to his religion? This would allow us to create a real good athmosphere - especiialy if the darkness is expanding through your entire realm as planned.

Another thing are the specialists. I personally would prefer mages, priests, craftsmen and warriors to the standard Civ IV-specialists. As stated in the survey the resulting great persons could be tranformed to heroes when a hero would be possible for the civilization. Thus e.g. when a great mage is to be born check if Kael Coalbane is available and tranform the GP to this hero. Such a mechanism would make heros not a simpe unit to be built but something even more precious.

As for the "Spiral Minarett", this worked for me. The extra cash is shown at every buiding of your state religion you own, and is not mentioned at the minarett itself. But on the other hand I personally don't like the Wonders Art... As it seem to be a place of great pilgrimmages it should be exchanged to something more FfH like. Might be a place where one of that broken Gods Shards or the Godslayer was kept and that then was turned to a holy place of your state religion.

0.90 has an 'Adventurer' Great Person. He is a unit with the Hero promotion that upgrades into a Prophet, Warrior or Scout. As therefor into every unit those upgrade into. So he's sort of a 'Build your Own' Hero.
 
I definetly think that the specilists should be changed, especially the engineers which are obsolete thanks to priests and the religious education which allow infinite priests.
 
Kael said:
0.90 has an 'Adventurer' Great Person. He is a unit with the Hero promotion that upgrades into a Prophet, Warrior or Scout. As therefor into every unit those upgrade into. So he's sort of a 'Build your Own' Hero.

What specialist/bulding works towards him? If none, then there will never be any adventurers'
 
Love the idea of the Adventurer GP. As it is I usually send my initial warrior to explore the map - build him in experience - wind up with a LVL 16 maceman by the end of the game - my own version of build your own Hero. With the Adventurer I can than have two!

The very simple idea of just renaming the existing GP into FfH flavor names seems like a good one. I'm always looking for bits of atmosphere & I think that would add some.

I do have to disagree with Loki though on the obsoletion of the Merchant GP - they come in pretty handy when you're low on cash & can carry out a trade mission. But that's only my opinion Loki - no intention of offense.
 
I actually prefer the merchant to the artist. I always convert my merchant to some quick gold so I can keep my tech up. The artist always goes for tech since I don't think the culture boost is that important. If I want an enemy city I'm not going to culture bomb around it, I'll simply take it by force. :)
 
Don't priest get the second hammer only if you build Prophecy of Ragnarok? If you don't get this wonder than you'll be better off with engineers - even though they come pretty late...

And Great Artist became quite useless since disciples can thwart rebellions as well... Culture bombs can be used from time to time but I'd prefer to get any other of GPs.
 
Chammadai said:
Don't priest get the second hammer only if you build Prophecy of Ragnarok? If you don't get this wonder than you'll be better off with engineers - even though they come pretty late...

And Great Artist became quite useless since disciples can thwart rebellions as well... Culture bombs can be used from time to time but I'd prefer to get any other of GPs.

Ahh. You're right about the second hammer. I always get ragnarok though, so i don't notice that.
 
Hey all. I definitly want this "lunatic" unit is. I know I keep going back and forth on this, welcome to the spur of the moment design process. Right now I am testing a unit that requires the Asylum, Mind Stapling (same tech that gives the asylum) and Copper. He is a strength 5, move 2 unit that comes with the Crazed promotion. The crazed promotion gives him +100% to strength during the owning players turns (ie: while attacking) and no bonus during other players turns. So he is effectivly a strength 10 while attacking and a strength 5 when defending.

Of course slaves will be upgradable to "Lunatics" given access to any Asylum.

What I need is a name. Lunatic? Zealot? Madman? Raving Madman? Chalid? Or is there something else that is better than all of them? Let me know what you guys think.

(I got your PM Loki)
 
I'm thinking he's most likely similar to the Psycho from Halloween, Michael Myers was it? What about Psycho?
 
What's a chalid?

(And did you get my email too?)

My preferred named is "Possesed". This also implies that the demons might have helped them in their "conversion".
 
Kael said:
He is a strength 5, move 2 unit that comes with the Crazed promotion. The crazed promotion gives him +100% to strength during the owning players turns (ie: while attacking) and no bonus during other players turns. So he is effectivly a strength 10 while attacking and a strength 5 when defending.

There's always the "doesn't receive defensive bonuses" unit property as well, should you feel like it was appropriate (it would be sort of fitting, do you see lunatics taking advantage of terrain to fight tactically?).

(I got your PM Loki)

Did you get mine? Just wondering. :)
 
I think that at some late game point, the possesed could upgrade to a lunatic (thus satisfying the debate) which would be more like a third tier unit. Maybe after that if they kill an enemy, they have a small chance of becoming a "raving madman", a tier 4 strength unit.
 
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