Kael said:
I have threatened to turn my computer into a toaster if he doesn't start correctly defending his cities. He is considering. We will see what comes of it.
I have observed AI behavior concerning concept of building required to build advanced units.
Problem with the AI is that it build obsolete units first then buildings.
Given that there are other priorities sometimes some cities don;t get
nothing but basic units even in later game. Other problem is unit
upgrade. AI never figures out to move units in range of city with
appropiate building in order to upgrade. Another advantage of human is that
human can build just one,say, archery range, and distribute archers all
over, but computer wouldn't do that and majority of it's cities can
stay undefended. Quick fix to this problem is to allow upgrading/building
of advanced units in all road connected cities, like with resources.
Then another problem will rise, that computer will build more then one
resource building, but that wouldn't be much of a problem as it is now
(computer has lot of obsolete units and almost never upgrades).
Finally I think that you should return workers as apprentices can
be upgraded and then they cannot function as workers.
Perhaps that would be problem for AI too.
Greetings, Bane.