Haarbal
Prince
- Joined
- Nov 8, 2005
- Messages
- 401
woodelf said:Did you remove v0.5 and install v0.6 or overwrite v0.5 with v0.6? You need to completely remove the first version and then do a new install.
well, than thats the problem

woodelf said:Did you remove v0.5 and install v0.6 or overwrite v0.5 with v0.6? You need to completely remove the first version and then do a new install.
woodelf said:It's one of the 2 most important nights to the Druids. I figured you could research something like Samhain or Beltaine and it would allow you to draft or build Druids.
Also known as All Hallow's Eve.
edit : I was thinking the tech could be Festival of Samhain.
Mumin said:Druid: "Gaia's Blessing" or "Nature Mastery"
Beastmaster: "Feral Domination"
Shadow and Knight: What's wrong with Guilds and Nobility, respectively?
Immortal: "Cheat Death" or "Willpower"
Shieldwall: "Laminated Armor"
Flurry: "Lightning Reflexes". "Celerity" is otherwise fine by me.
Heavy Crossbowman: "Technomancy"
Archmage: "Sorcery" or "Advanced Sorcery"
Monk: "Mental Focusing"
Dragonlord said:Regarding the Ranger: in my game he doesnt look like that red blob, but something is screwy with the graphics of that unit anyway: sometimes the Ranger simply doesnt show at all on the map AND he hides the whole stack of units he's with. Is this intentional?
A couple of times I had a whole stack of enemy units next to my city without realizing it till they attacked - the whole stack was invisible!!!
Chammadai said:It's me again (Levty), I had to change account for reasons best not spoken of... More feedback:
1) You can irrigate tiles which are adjecent to river or lake, but that's it. It may be enough but the strategic significance of rivers is much higher than in Vanilla Civ. And you can't do a thing if you're on a small island with plains only.
2) Acqueduct costs more than hospital even though it does less. It may be intentional, but makes acqueducts redundant most of the time.
3) Even though followers of Ashen Veil cannot upgrade their units to High Priests they still may build them if they have access to incense and build appropriate building. I'm not quite sure if it should be that way.
4) In similar fashion nothing stops player to produce both Eidolons and Paladins which seems to be a rather weird combination. Paladins heeding the call of Ashen Veil priests? Weird.
5) Once you have all the appropriate buildings you can't build units which spread religion in given city. Or even prophets. I like to build prophets for they anti-resistance qualities but later on I can only produce them only in the least developed cities, where they often take more time to produce. Same goes to priests, or even disciples (which are often much more useful than priests because of their cost).
6) Mages and Archmages can't get the Accuracy upgrade because they can't choose it's prerequirements (city raider and barrage, I believe). The only way for them to get it is to start as an adept and then be upgraded.
7) What does Inquisition building do? Never build it but I'm curious.
woodelf said:For Knights the tech could be Warhorses or something to do with bigger steeds.
War Chariot - some sort of engineering; heavy axle or specific training of the horses.
Monk - something to do with martial arts? I don't know enough about them to know if any are deeply based in religion.
Kael said:This is exactly what I need, thank you Mumin. Following up on Mumin's ideas I offer the following challenge. I need the name of the tech that supplies you with each of the following t4 units. I have included the ones that I really like, but Im even willing to change those if you guys come up with something better:
Druid-
Beastmaster-
Shadow-
Saboteur- Espionage
Knight-
Camel Archer-
War Chariot-
War Elephant-
Berserkers- Rage
Immortal-
Phalanyx- Mithril Weapons
Shieldwall- Mithril Armor / Lames (I like Lames but I doubt many people know what it is)
Marksman-
Flurry-
Heavy Crossbowman- (I have Machinery here, I want something that eludes to the pulley that makes the heavy crossbow possible, but I don't like Pulleys)
Arquebus- Mumin suggested Alchemy (which I like)
Archmage-
Defiler-
Demon Summoner- Infernal Pact
Elementalist- Ethereal Call
High Priest- Theology
Paladin- Righteousness
Monk-
Kael said:What do you guys think, Warhorses or Nobility for Knights? I like both.
Mumin said:How about Warhorses for the War Chariot and Warhorses AND Nobility for Knights?
woodelf said:The Brewery gives +4 xp to Dwarves....is there something similar for the other religions? If not can the Hunting Lodge give +4 xp for Elves? Maybe the Harbor +4 xp for the Drown dudes. (Since I can't recall that religion.)