Bannor
Alignment: Good (Law)
Race: Human
Enemies: Doviello, Clan of Embers
Leader: Sabathiel
Traits: Organized, Magic Resistant
UU:
Starting Techs:
Malakim
Alignment: Good (Sun)
Race: Human
Enemies: Svartalfar
Leader: Varn Gosam
Traits: Creative
UU:
Starting Techs: (bonus from desert)
Elohim
Alignment: Good (Spirit)
Race: Human
Enemies: Calabim
Leader: Ethne the White
Traits: Creative, Spiritual
UU:
Starting Techs:
Mercurians
Alignment: Good (Life)
Race: Human
Enemies: Sidar, Infernal
Leader: Basium
Traits: Aggressive, Spiritual
UU:
Starting Techs:
Luchuirp
Alignment: Good
Race: Dwarf
Enemies: Sheaim, Balseraphs
Leader:
Traits: Arcane, Dwarf
UU: Stone Golem
Starting Techs:
Kuriotates
Alignment: Good (Creation)
Race: HUman
Enemies: Infernal, Calabim
Leader: Carcarth Lorda (the boy king)
Traits: Expansive, Philosophical
UU:
Starting Techs:
Ljosalfar
Alignment: Neutral (Nature)
Race: Elf
Enemies: Svartalfar, Illians
Leader: Amelanchier
Traits: Elven, Expansive
UU: Elven Archer, Elven Worker (can't remove forests of jungle, can build improvements on top of forests and jungles)
Starting Techs: Elven Studies, Tracking, (bonus from forests)
Khazad
Alignment: Neutral (Earth)
Race: Dwarf
Enemies: ?Horsemen
Leader:
Traits: Dwarven, Industrious
UU: Dwarven Soldier
Starting Techs: Dwarven Studies, Mining
Sidar
Alignment: Neutral (Death)
Race: Human (sorta)
Enemies: Calabim, Mercurians
Leader: Morgoth
Traits: Hidden
UU: Rathas Denmora (H)
Starting Techs:
?
Alignment: Neutral (Water)
Race: Human Pirates
Enemies: Clan of Embers
Leader: Falamar
Traits: Expansive, Seafaring
UU: Pirate
Starting Techs: (bonus from sea)
Grigori
Alignment: Neutral (Force)
Race: Human
Enemies: Sheaim
Leader: Cassiel
Traits: Industrious, Philosophical, Agnostic
UU: Branding (H)
Starting Techs:
?
Alignment: Neutral (Air)
Race: Human Horsemen
Enemies: Khazad
Leader:
Traits: Expansive, Horsemen
UU:
Starting Techs:
Amurites
Alignment: Neutral (Metamagic)
Race: Human
Enemies: None
Leader: Valledia the Even
Traits: Blood of the Amurites
UU:
Starting Techs:
Doviello
Alignment: Evil (Chaos)
Race: Human Beastmen
Enemies: Bannor
Leader: Charadon
Traits: Aggressive, Barbarian
UU: Shaman
Starting Techs: (bonus from Tundra)
Balseraphs
Alignment: Evil (Mind)
Race: Human
Enemies: Luchuirp
Leader:
Traits: Financial, Philosophical
UU: Mentalist
Starting Techs:
Clan of Embers
Alignment: Evil (Fire)
Race: Orc
Enemies: Bannor, ?Pirates
Leader: Jonas Endain
Traits: Orc, Barbarian
UU: Orc Warrior, Rantine (H)
Starting Techs:
Svartalfar
Alignment: Evil (Shadow)
Race: Dark Elf
Enemies: Malakim, Ljosalfar
Leader:
Traits: Hidden, Dark Elven
UU: Dark Elf Assassin
Starting Techs:
Calabim, the Order of Blood
Alignment: Evil (Body)
Race: Human, Vampire Aristocracy
Enemies: Elohim, Kuriotates, Sidar
Leader: Alexis
Traits: Aggressive
UU: Vampire
Starting Techs:
Sheaim
Alignment: Evil (Dimensional)
Race: Human
Enemies: Luchuirp, Grigori
Leader: Tebryn Arbandi
Traits: Summoners
UU: Imp, Abashi (Black Dragon, H)
Starting Techs:
Infernal (minor Civ)
Alignment: Evil (Entropy)
Race: Demon
Enemies: Mercurians, Kuriptates
Leader: Hyborem
Traits:
UU:
Starting Techs:
Illians (minor Civ)
Alignment: Evil (Winter)
Race: Human
Enemies: Svartalfar
Leader: Auric Ulvin
Traits:
UU:
Starting Techs: