[MOD] Fall from Heaven

Can someone tell me what happen?
When I choose FfH.9 mod ,CivIV restart and somewhere I receive an error
message "failed to load Python module cvevent interface" but the process continue with the result that when I finally arrive in the game itself everthing
is alright save that I don't have any interface(menue,report etc.
 
loki1232 said:
No, it should give great commander points. Silly Deathling.

But Glory Everlasting gives +2 Great Prophet points and Code of Junil allows 3 priests...
 
Real said:
Can someone tell me what happen?
When I choose FfH.9 mod ,CivIV restart and somewhere I receive an error
message "failed to load Python module cvevent interface" but the process continue with the result that when I finally arrive in the game itself everthing
is alright save that I don't have any interface(menue,report etc.

Only thing I can think of is that you aren't patched to Firaxis 1.52.
 
Anyone have problems starting a multiplayer game with the mod?

I tried it with a friend, and we both got that civ4.exe generated an error, being logged etc.

Apparently it also said we had differing files when he joined my ip connect.

But we both are on 1.52 and both using FoH 0.9....

Blue Marble and civ scale shouldn't matter, right?
 
Ranbir said:
Anyone have problems starting a multiplayer game with the mod?

I tried it with a friend, and we both got that civ4.exe generated an error, being logged etc.

Apparently it also said we had differing files when he joined my ip connect.

But we both are on 1.52 and both using FoH 0.9....

Blue Marble and civ scale shouldn't matter, right?

Im not sure how it determines your version. I think it does a checksum on the files because it notices even minor differences. So I suspect Blue Marble or civ scale could be the problem.
 
Ranbir said:
Anyone have problems starting a multiplayer game with the mod?

I tried it with a friend, and we both got that civ4.exe generated an error, being logged etc.

Apparently it also said we had differing files when he joined my ip connect.

But we both are on 1.52 and both using FoH 0.9....

Blue Marble and civ scale shouldn't matter, right?

I'm not sure about IP connect, but, if you wanna play hotseat, use the savefile converter created by Gyataar: http://forums.civfanatics.com/showthread.php?t=153759
 
I did everything your directions said to begin mod and when it restarts, it loads mod up and everything but when game starts, all I see is the mod name and version in the upper right corner. I started a map(I tried several different types.) and the map was normal. Why doesn't the mod begin?

I did put it in mod directory and everything, so I'm thoroughly lost. I also tried to get a few other seperate mods to work but they didn't either? The game restarts and everything and even shows it loading the others up. And I have my civ patched up to 1.52(latest). Any idea why your mod isn't starting up in game?
 
xenonblade said:
I did everything your directions said to begin mod and when it restarts, it loads mod up and everything but when game starts, all I see is the mod name and version in the upper right corner. I started a map(I tried several different types.) and the map was normal. Why doesn't the mod begin?

I did put it in mod directory and everything, so I'm thoroughly lost. I also tried to get a few other seperate mods to work but they didn't either? The game restarts and everything and even shows it loading the others up. And I have my civ patched up to 1.52(latest). Any idea why your mod isn't starting up in game?

It sounds like it is. Go into the pedia (F12) and see if you see all the new promotions, units and buildings.
 
I checked for every possible clue before asking :/. I looked in pedia and it didn't show anything different and every screen(advisors, I think those were supposed to have designs) is the normal kind. I mean the game recognized the mod when I loaded it up and restarted, so it's odd that it doesn't intiate it.
 
Awesome mod Kael! I justed wanted to let you know that youve inspired me to finally start working on my own fantasy mod and will be shamelessly stealing some code and/or artwork. :D
 
QJaxun said:
Awesome mod Kael! I justed wanted to let you know that youve inspired me to finally start working on my own fantasy mod and will be shamelessly stealing some code and/or artwork. :D

Not a problem, the more good mods the better.
 
After so more tinkering and testing different ideas out, it came down to the spelling of the foler when I unzipped. When I extracted, I was extracting and putting folder in there myself. So the extractor was naming it Fall_From_Heaven_090 . I extracted it differently and It come out as Fall From Heaven 090. That ended up getting it to work correctly. >_<, Stupid mistake I on my part, sorry for the trouble! Going to go play your mod a whole bunch!
 
k.. i just figured i had to share this. Playing .09 on great plains type map on huge with raging barbarians on. If you're a masochist try this out. i'm on turn 116, 3 of my 5 city's are gone along with every single improvment. I have 7 level 6 warriors and both my remaining city's get attacked about half dozen times a turn each. lol its actually pretty fun. Pretty sure i can win conquest vic by just surviving for a little longer. Kael, killer mod.
 
lol i forgot to ask the question that was the point of my last post. What determines barbarian numbers? and is there any chance they'll run out of guys or should i just not play on those settings anymore?
 
Secular said:
lol i forgot to ask the question that was the point of my last post. What determines barbarian numbers? and is there any chance they'll run out of guys or should i just not play on those settings anymore?

Until there are no unseen regions of the map they'll keep coming and coming. Try playing with raging barbs and start in the last era. You'll see golems burning your cities to the ground. :)
 
woodelf said:
Until there are no unseen regions of the map they'll keep coming and coming. Try playing with raging barbs and start in the last era. You'll see golems burning your cities to the ground. :)

Woodelf is correct (as usual). Also the difficulty effects the amount of barbarians, it is a ratio compared to the amount of dark land and water tiles. FfH halves the amount of tiles required per barbarian (making barbarians twice as likely as the vanilla game). Those of you that are playing it with raging barbarians are just crazy! :D
 
Yep, im crazy. I held out for about umm.... 45 turns, then i tried to build a settler instead of a hunter. That jinxed it. I died within 4 turns. Yup. It was fun though.

Note: Played from beginning.
 
Ive got a question for you Kael. Im using 8 religions in my mod and im having trouble getting all the graphics to show up properly. Specifically, how did you get the Code of Junil to show the right icon in the pedia for the religion spread and commerce changes? I have temples that act like the unique shrines in vanilla, i gave them all the proper religions but cant get them to show the correct icon. 7 of the temples show the wrong icons and the 8th doesnt show any icon at all.

For 4 of the temples im using your religion .dds's and the other 4 use the old images for now.
 
Back
Top Bottom