Kael
Deity
ChaoticWanderer said:bounty hunter gets paid after every victory and if you dont pay him he becomes a barbarian unit
doubt that can be done but would be cool idea
Its easy to do. Its hard to get the AI to understand.
ChaoticWanderer said:bounty hunter gets paid after every victory and if you dont pay him he becomes a barbarian unit
doubt that can be done but would be cool idea
ChaoticWanderer said:bounty hunter gets paid after every victory and if you dont pay him he becomes a barbarian unit
doubt that can be done but would be cool idea
Kael said:Its easy to do. Its hard to get the AI to understand.
ChaoticWanderer said:i have an idea not sure if it will work. but a great wonder thats avaiable with alchemy called the alchemy pot that allows you to change any metal to another metal like a trade so if you have 5 gold and no iron you can change it it would also be a way to create mythral im sure but maybe make that need two metals
loki1232 said:IMO this kind of effect would be much cooler if given to mercenaries. What mercs stick around when they aren't being paid?
Maybe we could get soem foot soldier mercenaries as well?
It would be really cool to have the ability to base armies on gold, but if you ran otu of gold then ha ha your army goes barb.
loki1232 said:That would be a nice idea but it might be a little too good.
Also, it would reduce the incentive to fight wars over metals.
ChaoticWanderer said:oh another thing i think forge should give bonuses to gold and jems make a secondary exchange called jewler that adds boinuses for gold silver gems and platinum
also though silver is a luxery maybe make a werewolf hunter that needs silver to create and gets bonuses versus werewolfs?
loki1232 said:maybe a weaponsmith in a city with silver would give all units built in that city the werewolf slaying promotion.
Nephilimn said:Kael, and everyone else involved with this, Great Mod!I am patiently awaiting your next update.
I hope with all the additions your team is planning, you don't loose the little nuances that make this mod quite enjoyable; like my fire elementals not being able to cross ice or attack cities built on ice (nice touch BTW), and add stuff just to add stuff... Then again, it's your work to do with as you please.
Great job again, thanks for sharing it.
Samael said:http://forums.civfanatics.com/showthread.php?t=158884
As for mercanaries/bounty hunters/whatever, I think something is in the making for such things here. I wasn't able to tell too clearly as to if it was as I suspected for my eyes ache with tiredness ><
not_quite_nice said:i need help the interface wont show up i just have a tv screen basically but everything esle works i just cant do explore or build cities or stuff
JazzD said:I was wondering if you considered making things more culturally specific (racially), ie elven archers only for elves, not based on religion, dwarven movement bonuses in hills or mountains. Elven invisibility in woods..stuff like that.
Good Sauce said:I saw that you're going to be incorporating the fantasy civs in the next update, I hope this is the case. if you do though, there's one thing that bugged me aobut it. both of the chaotic leaders have the 'organized' trait...uhm, what?