This really sounds like exploitation of a bug. However it must be a gameengine bug, not a mod bug. In theory you could do the same with muskets and horses in a vanilla game, hence moving firepower any distance in a single turn. The bad thing here is that the transports are land based, which makes exploitation easier. Without checking I guess Westward Ho suffers from the same issue.Tip for players:
If you would like to increase your troops peasants, movement, take them into caravans. With the chain of caravans you can transport troops to any distance in one single round!

still one of my fav col mods
I would love to set aside some time to finish this mod out more, fix the bugs mentioned it previous post, and such. Real life has me tied up atm though... but we'll see what happens
Any help ?


You sure do know how to keep a guy motivated
This really sounds like exploitation of a bug. However it must be a gameengine bug, not a mod bug. In theory you could do the same with muskets and horses in a vanilla game, hence moving firepower any distance in a single turn. The bad thing here is that the transports are land based, which makes exploitation easier. Without checking I guess Westward Ho suffers from the same issue.
I'm not sure what to do about this one. Luckily it's not a serious one because the simplest solution is to just tell players not to do this![]()


i can write it one more time.
medieval conquests 1.2 doesnt exist on gamefront.com.