Immacolata
Chieftain
- Joined
- Dec 15, 2001
- Messages
- 75
Okay I will try playing my next game at princely levels. I might try for domination on this map, since we're all stuck on Pangea. You may run, but you cannot hide. Mwahahaha!
A dom victory is not something I have bothered with before, since getting an army up took so long time. Not now. You can actually make a war without having planned it for 300 years
Still, the medieval times need some love. Ill make notes of my era changes in my next game. Tribal and classic eras seemed fine, enjoyed my game there. Medieval was short and trite. It alwas was, ImO, not a fault of the mod, perhaps rather the game. I feel that Sevomod gave the medieval age a nice flair to it.
[edit]
Yes yes I noticed. Im churning out musketmen now. They are nice for cracking open those cities of my enemy. But overall, musketmen have a tiny window of opportunity in the game. Would it be possible for them to appear a tiny bit earlier, to lengthen the period of their efficiency? Once people get cannons and bombardiers, its bye bye to musketmen.
I think Sevomod fixed this by inserting sulphur as a ressource required for musketmen and gunpowder, but not for later tech because sulphur is made syntehtically. he also made a bronze cannon and pushed the cannon and bombardier a bit back in the tech tree to allow a longer reign of musketmen.
Anyways, I like this evening of the old age, morning of the new, where you have k-nnnniggets and musketmen duking it out. Its an interesting time, the muskets are powerful yet not so powerful that they dominate the old melee and archery types. I would love to have this short time last a while longer
Maybe one needs to balance out the musketmen a bit, not sure if they have a weakness against medieval units, but I do remember seeing +25% against gunpowder as a promo to some medieval units.
Oh, wait. You did!
Great, we share similar views on musketmen
A dom victory is not something I have bothered with before, since getting an army up took so long time. Not now. You can actually make a war without having planned it for 300 years

Still, the medieval times need some love. Ill make notes of my era changes in my next game. Tribal and classic eras seemed fine, enjoyed my game there. Medieval was short and trite. It alwas was, ImO, not a fault of the mod, perhaps rather the game. I feel that Sevomod gave the medieval age a nice flair to it.
[edit]
(CHANGE) Musketmen (and UU's based on them): +1 STR to 10. This was a hard call, but I have to admit they feel underpowered in game after game I've played. I don't think of them as uberunits, I know they are less effectual guynpowder units in history and it took hundreds of years to get gunpowder right... but in the *game* they are a little too close to being White Elephants... so a little more STR to them.
Yes yes I noticed. Im churning out musketmen now. They are nice for cracking open those cities of my enemy. But overall, musketmen have a tiny window of opportunity in the game. Would it be possible for them to appear a tiny bit earlier, to lengthen the period of their efficiency? Once people get cannons and bombardiers, its bye bye to musketmen.
I think Sevomod fixed this by inserting sulphur as a ressource required for musketmen and gunpowder, but not for later tech because sulphur is made syntehtically. he also made a bronze cannon and pushed the cannon and bombardier a bit back in the tech tree to allow a longer reign of musketmen.
Anyways, I like this evening of the old age, morning of the new, where you have k-nnnniggets and musketmen duking it out. Its an interesting time, the muskets are powerful yet not so powerful that they dominate the old melee and archery types. I would love to have this short time last a while longer

Oh, wait. You did!
Grenadiers with Rifling and Chemistry:
They usually occur hundreds of years before Rifleman in most games. Uh... no. So now they need Chemistry and Rifling. You can still get them at the same time as Rifleman now, but you'll have rifleman at the same time at least... ALSO this has the effect of keeping Musketmen in the game longer as you can't beeling in one-tech to a superior unit.
Great, we share similar views on musketmen

Does this apply for marine, too? It should, the navy seal is a game winner uu on maps with lots of islands or coastal cities. Having them board submarines without regular vanilla marines seems a bit unfair to me. Its not going to affect a lot of games at all, but it is a bit potentially abusive for humans. Im not sure the AI handles it well, does it? To be able to make a sub, then make a marine to put on it? The navy seal is out of the box like a knight with a gun. Moves two squares, can attack from ships without a turn penalty and it boards subs, too!!!NAVY SEAL can board SUBMARINES.