[MOD] Plot List Enhancement

I'm guessing but I bet that a hotseat game implies locked assets. If so, then items in the customassets folder are not loaded because of locked assets.

There is no easy way round this.
 
Is this mod (2.03) compatible with Warlords?
 
well, most modpack makers got it to work properly...or at least up to some level..most is working just fine under warlords
 
Is this mod (2.03) compatible with Warlords?
The short answer is NO. However, the civ4 programmers actually lifted most of 12m's idea and build it into warlords.
 
The short answer is NO. However, the civ4 programmers actually lifted most of 12m's idea and build it into warlords.
What exactly is in Warlords with regard to this mod? Can you display the entire tile's units on multiple lines, or do you still have to scroll with vanilla Warlords? Does it still say things like 'fortify' and such under each unit?

I'm thinking of getting the expansion, but don't know if I can survive without this mod.
 
What exactly is in Warlords with regard to this mod? Can you display the entire tile's units on multiple lines, or do you still have to scroll with vanilla Warlords? Does it still say things like 'fortify' and such under each unit?

I'm thinking of getting the expansion, but don't know if I can survive without this mod.
Well, when I say 'most' what I really mean is that they lifted the stacked units (rows and rows of them depending upon your screen resolution) that do scroll after (I think) 10 rows. They didn't use the little actions (fort, sentry, healing, etc) displays or the 'due for promotion' display.

While I was rolling up the new version of my mod, I decided not to fold in this mod for vanilla (it is a huge clunky mod and it has to be to work), instead, I just lifted the two items that I really like (action and promotion displays). My mod has both of these items (but nothing else from 12m's PLE mod) and is available for vanilla and warlords.
 
Well, when I say 'most' what I really mean is that they lifted the stacked units (rows and rows of them depending upon your screen resolution) that do scroll after (I think) 10 rows. The didn't use the little actions (fort, sentry, healing, etc) displays or the 'due for promotion' display.

How do you enable this? When I tried loading stock Warlords 2.08 with a huge army, I didn't see any stacking (and this was 1650x1080 resolution).

Actually, I don't think I saw anything at all in stock 2.08 from 12monkeys' Plot List Enhancements. But maybe my memory is faulty... it's been a while since I loaded stock 2.08. It definitely doesn't have any of the tags or filters or color highlighting though.
 
I'm playing a HOF game at the moment with a huge navel army smashing up Monty. I'll post a screenshot of what is in standard warlords v2.08 later tonight. I'll also see if I have a screenshot of what my mod lifted from 12m's PLE mod.
 
I'm playing a HOF game at the moment with a huge navel army smashing up Monty. I'll post a screenshot of what is in standard warlords v2.08 later tonight. I'll also see if I have a screenshot of what my mod lifted from 12m's PLE mod.
That would be cool. I'll be taking a closer look at your mod tonight. You also have all of these mods working for Warlords as well? I've been holding off on Warlords mainly because I can't stand the city and trading screens without the modified special domestic advisor or the exotic foreign advisor.

I'm guess you didn't keep the health bars from the plot list enhancement mod though? Does Warlords have the health bars? I see you also have a file in there to referencing the domestic advisor's columns, is that in fact what it does?
 
That would be cool. I'll be taking a closer look at your mod tonight. You also have all of these mods working for Warlords as well? I've been holding off on Warlords mainly because I can't stand the city and trading screens without the modified special domestic advisor or the exotic foreign advisor.

I'm guess you didn't keep the health bars from the plot list enhancement mod though? Does Warlords have the health bars? I see you also have a file in there to referencing the domestic advisor's columns, is that in fact what it does?

FYI, I have the full Plot List Enhancement mod in my jrayUGH modpack (Warlords 2.08) if you want to try that out... fortify/heal/etc tags, health/movement bars, filters, promotion highlighting, stacking, INI options, etc. It also has the enhanced advisors.

And now that you mention it, I think stock Warlords (perhaps only in 2.08) DOES have the health bars. I had forgotten about that.
 
ruff_hi - I see what you lifted since I was able to give your mod a go. I'm very impressed with the integration. You can ignore my initial questions save one: When using the Warlord version of your mod, do the plots stack so you don't have to scroll them? I notice you didn't incorporate 12m's ability to display the entire plot contents. Everything else, I imagine, is the same?

Thanks for the info jray, I'll have a look at your later on as well.
 
Here is that picture I promised earlier. This is warlords with the HOF mod ...
qm15wy6.jpg
 
So this is what your Cobbled SG Modpack looks like with Warlords? Your mod doesn't override the stacking, right?

I like everything in your mod except the lack of ability to see the entire plot list (which is a 1.61 limitation not yours). So if I get Warlords, that should solve that problem?

All the other mods such as the domestic and foreign advisor work the same on Warlords as they do on your 1.61 version? I'm actually basing my decision on whether to get Warlords on how your mod works since I can't live without some of the mods you've already nicely combined for Warlords.
 
Here is that picture I promised earlier. This is warlords with the HOF mod ...

Ah, so the stacking was done in stock Warlords (since HOF doesn't do anything to the plotlist). Thanks for clarifying.

Here's a snapshot comparing all 3 side-by-side (plain Warlords v2.08, Ruff's Cobbled SG Modpack v2.0.3w, and jrayUGH v208b):



Note that Ruff adds the "heal/skip/goto/fort" tags and the promotion highlighting.

jrayUGH further adds filtering (each unit type on its own row, according to the currently selected filter), more colors for the circle (dark green = "injured with movement points", gray = "injured and commanded to stay put"), and movement bars (yellow = remaining movement points, blue = consumed movement points).

(Ruff, you didn't update the plotlist in v2.0.4w, right? I don't have it installed yet, so I just used v2.0.3w. But if you have, let me know and I'll update it-- thanks!)
 
Ruff, you didn't update the plotlist in v2.0.4w, right? I don't have it installed yet, so I just used v2.0.3w. But if you have, let me know and I'll update it-- thanks!
Nice picture and very clear. If you look closely, you can see that my promotion outlines are square at the corners while 12ms are rounded. That is just an artifact of what I had to do to get the promotion highlights working.

2.0.3 to .4 are just a few changes to the logger.
 
So this is what your Cobbled SG Modpack looks like with Warlords? Your mod doesn't override the stacking, right?

I like everything in your mod except the lack of ability to see the entire plot list (which is a 1.61 limitation not yours). So if I get Warlords, that should solve that problem?

All the other mods such as the domestic and foreign advisor work the same on Warlords as they do on your 1.61 version? I'm actually basing my decision on whether to get Warlords on how your mod works since I can't live without some of the mods you've already nicely combined for Warlords.
Well, to me, there is very little difference between the results of my mod under vanilla and under warlords but you might want to check with pholkhero or greyfox - they use both extensively. They were the ones that bugged me to port my mod to warlords.
 
Well, to me, there is very little difference between the results of my mod under vanilla and under warlords but you might want to check with pholkhero or greyfox - they use both extensively. They were the ones that bugged me to port my mod to warlords.
Oh, so you don't use Warlords then?

Pictures look good, thanks. I'm pretty sure then that it will be very similar then.
 
Oh, so you don't use Warlords then?
At the moment, that is all I play but under the HOF mod. I'm slowly (oh so slowly) working towards my quarttro master (sp) thingo.
 
Back
Top Bottom