Just a couple more things....
1) Mathematics description is incorrect (I think), it says it gives +15% withdrawl, +10% strength, -10% defense on all terrains
2)Playing as the Great Kahn, I realized my aggressive bonus wasn't applying to my cavalry. My Keshiks start out more poorly trained than foot soldiers. Imho, the aggressive bonus should be broadened, at the very least to cavalry.
3)On a ~realism~ note; I got Buddhism with literature, but wasn't required to have meditation. Is it a balance thing? Because, as we all know, if this is to try and emulate reality moreso, then Buddhism should definately be linked to meditation as well (at least as a pre-req, anyway).
4)When I went to research monotheism it said it gives no bonuses. Does it still grant Judaism? Seems like an oddball, as it seems most techs allow you some new ability or actually help you in some way.
5)I noticed the Cataphract gets a 30% bonus against commandos...Commandos??? Is this right?
6)The barbs are just great! I love this map. I saw my first barb stack, an actual stack (5 chariots, 1 warrior, 1 archer) invading China.
Awesome
N. American barbs seem to get crushed quick, quick compared to S. America, Africa, and Asia (in my experience).
7)Issy is grabbing both Hinduism and Judaism consistently. I know she's a religious hog, but is there any way to part those two techs a bit more, to give some other player a chance?
8)A Tibetan warrior killed my peaceful scout! That's just not right...pacifists, I think not

9)Correct me if I'm mistaken, but the attack bonus promotion (+% attack, -% defense across all terrain types) is not accurately mirrored by the defense promotion. The defense promotion gives you a +% defense across all terrain types, but no -% for attack. If there was some balance consideration here, sorry for bring it up; but if not, then the attack and defense promotions should probably be mirror opposites, so easy defense promotions aren't favored.
Anyway, just grabbed Buddhism (it's on the way to Taoism) and getting ready to try my first inquisition. Here's to it
Oh, and about the pillaged gold, if I remember right (been a while since I played vanilla

) this mod gives one much more gold than one would otherwise get. It does allow one to keep science cranked, but from my point of view, it seems to be a good thing. The small amount of gold one used to get was too small to even upgrade 1 unit. That never made sense to me; I sack a city and can't even get enough loot to upgrade 1 unit? So, I see the increased loot as a good thing. A reward for successfully warring; and as you semi-alluded too, it could be seen as a balance for all those burnt buildings.
Anyway, wooh. Glad I got that off my chest

Great work Houman! Sorry to hear about you being sick, but the mongol hordes will not tolerate delay! Forward! Burn and move, burn and...well, you know

.
Ah, my quip on immobile militia- Is it a unit one starts with? If so, what happens if one wants to settle somewhere besides the starting point? And beyond that, well, what sort of stats were you envisioning, Lachlan?