@Nightravn,
No, Kristin only incorporated the new ressources in there. But I had a look on the Greenmod 2.1 files.
You are right a lot of things do not make sense. First of all. Most Gunpowder Units do not require any resources. Neither in Realism 0.64 nor in GreenMod. This is very unrealistic and I will change it for the next version.
*Note to myself* It would be nice, if I had the time to play the game once through by myself and I would have noticed it...*sigh*
GreenMod only requires Sulphur for Gunpowder but no Musket. (Again it requires nothing for Rifleman, weird)
We have no Saltpeter resource at this point.
I think it would be nice to require less resources for lower units and later in game you would need more resources for high-end units.
What do you guys suggest?
Maybe only Musket for early Gunpowder Units:
Musketman, French_Musteer
Charcoal + Musket for middle Gun Units:
Rifleman, English_Redcoat
Charcoal + Musket + Sulphur for highend Gun Units:
Mobile, Bazooka and Spec
Tanks:
MarkV --> Iron
Tank, German_Panzer --> Oil + Iron
Modern Tank --> Oil + Iron + Sulphur
Grenadier:
Grenadier --> Sulphur + Copper
Gunship:
Helicoper --> Iron + Oil
etc etc
Please help me out. I have very busy with other stuff. Otherwise we can't keep the release date.
Thanks
Houman