flying mod is one of the mod which we watnt include (but because it is SDK component, it is problematic to merge with another SDK mods) As Houman wroted before, we are waiting for some components from 12Monkeys - right now, i don't know what his component do - this is question for houman
tank vs. infantry: tank cannot capture citites, but no other advantages/disadvantages vs infantry
ranged attack - no python-based mod included yet, don't know about sdk modification (as wroted above)
now (as i wroted) we are waiting fro 12Monkeys and updating/cleaning code from merged mods (some mods was wroted before API doc and SDK was avaliable, so their code must be rewrited (in some cases i must rewrote 70% of code), some mods must be updated for cooperation with other mods - and this is too much time consuming for testing all possilble combination
@strategyonly
Also tried to get answer on if there is a way like in CIV III to get your item researched to add to next item rather than starting all over each time and just getting money??
you mean gold for unfinished world wonder ? - maybe in SDK, but i don't look at this . And in future, we don't want to change this: if you are building pyramids, it is very problematic to switch half-build pyramid to colosus (as example)...
mod is in beta stage, is avaliable form subversion repository , and is well playable, but changes are very often, so if you want to test it, you must remember that your games can be incompatible between revisions
(if someone want play this beta, (with this limitations) AND will be reporting found bugs, please PM me - this can speed-up our testing)