Houman
TR Team Leader
- Joined
- Jan 24, 2002
- Messages
- 1,083
@All please welcome officially Feilong as our member, who will take responsibility for updating the Civilopedia. 
@Feilong
These are good suggestions.
@Spartan, Lopez is working at this time on that. I don't know if the ranged attack is yet possible. However you have to consider that each additional wish would delay this project. The idea with Tanks is actually not bad. As we can see how Tanks can be trapped in the cities and urban areas, it might be useful giving them -25% or -50% City defense. In this case the player has to roll the Tanks to offensive and defend the cities differently. As Mexico already said, the Tanks cannot taking cities anyway, and in this way we are able to nerf their defense as well so only Tank popping won't lead to victory anymore at all.
Tanks could be produced to attack, taking cities and defend them as well. In the new version, Tanks can't taking cities anymore and rely on infantry and other units. Neither will they be efficient to hold a city and have to roll out in order to be efficient. This gives other units a greater role in the battle.
Helos over water is not yet 100% finished, The author is still improving it. I suppose this will come with an update. Sniper Mod as such won't make much sense. Sniper is a specialized unit. The units in Civ are generalized.
@strategyonly
Taking cIV III as reference is quite odd. I think CIV III was sofar the worst CIV ever.
I think Firaxis did a great job on the World WOnder race. If you loose, you get all your efforts back in money (you are selling the production and resources you had gathered). In Old CIV you lost the race and could swap in only one turn from Pyramids to Collosus. How unrealistic is that? But the ranged ARtillery might be added in an update.
As Mexico already mentioned, we are waiting for 2 Mod components from 12Monkey. One is a ReligiousMod that will improve the importance of religions and their effect on each other. The other one is already fisnihed the RazeCity Mod that will delay razing a city, as explained in the posts before. There will be an SDK Mod merge of the RazeCity Mod and GreatPersonThreashold Mod, where it is not important to build all the wonders in one city anymore to get the great persons sooner, you have more freedom.
The progress is good. We are adding every day new units and improving past functionalities. Mexico did a great job on rewriting most parts of the code. Nightravn is also doing a great job on balancing the game, testing and improving the time line. We are getting there....hehe
Regards
Houman

@Feilong
These are good suggestions.
@Spartan, Lopez is working at this time on that. I don't know if the ranged attack is yet possible. However you have to consider that each additional wish would delay this project. The idea with Tanks is actually not bad. As we can see how Tanks can be trapped in the cities and urban areas, it might be useful giving them -25% or -50% City defense. In this case the player has to roll the Tanks to offensive and defend the cities differently. As Mexico already said, the Tanks cannot taking cities anyway, and in this way we are able to nerf their defense as well so only Tank popping won't lead to victory anymore at all.
Tanks could be produced to attack, taking cities and defend them as well. In the new version, Tanks can't taking cities anymore and rely on infantry and other units. Neither will they be efficient to hold a city and have to roll out in order to be efficient. This gives other units a greater role in the battle.
Helos over water is not yet 100% finished, The author is still improving it. I suppose this will come with an update. Sniper Mod as such won't make much sense. Sniper is a specialized unit. The units in Civ are generalized.
@strategyonly
Taking cIV III as reference is quite odd. I think CIV III was sofar the worst CIV ever.

As Mexico already mentioned, we are waiting for 2 Mod components from 12Monkey. One is a ReligiousMod that will improve the importance of religions and their effect on each other. The other one is already fisnihed the RazeCity Mod that will delay razing a city, as explained in the posts before. There will be an SDK Mod merge of the RazeCity Mod and GreatPersonThreashold Mod, where it is not important to build all the wonders in one city anymore to get the great persons sooner, you have more freedom.
The progress is good. We are adding every day new units and improving past functionalities. Mexico did a great job on rewriting most parts of the code. Nightravn is also doing a great job on balancing the game, testing and improving the time line. We are getting there....hehe
Regards
Houman