Just tried the new update for a minute; just a couple of quick things I noticed...
1)Arabia has only one UU? (Ansar Warrior)
2)As Mongolia on world map, Delhi's tiles were still exposed
3)Imho, the aid promotions should not apply to ships. I lost 6 Ships of the Line (mix of Drill 2 & 3) to 2 stinking frigates with fewer/crappier bonuses. It was because they were escorting transports loaded up with troops, so the frigates got cavalry, ranged, and melee support x3, which made them tough as hell. Doesn't seem very realistic; my ships of the line would have torn through those frigates and transports, horse archers and hypaspists shouldn't change that outcome.
4)The resource clumping is a cool idea, but sometimes it really dumps a ton in one place. I've seen more than a couple of cities with over 3 water-based resource bonuses (crabs mostly).
5)Please figure out how to tweak the Mongol aggression soon. My poor horsemen
So I thought about the religions, and to be honest I couldn't come up with much that I didn't think was just as ill-fitted, or to put it another way, nothing that I could see blanketing any specific religion. As it stands, I still think Daoism gets the short stick. It's the only temple I don't build, the only one that adds war weariness. I'm not sure the realistic religion thing is really adding anything to the game. It just means I won't build Muslim, Jewish, or Taoist temples (generally). Really, at the moment I'm of the opinion that perhaps the religions should be changed back, but leave the religious specific units, those are still cool, and quite useful.