So as Houman pointed out, Patch 1.61 will quite likely mess up our own "patch" since they have not gone in the same direction as we have, and our assumptions will be difficult.
While Houman is quite right, we've discussed methods of analyzing the change using the tools available to us from having our code in a repository, etc., nevertheless, this will take time, and in the mean-time Realism will have to target 1.52.
REPEAT: Realism is based on Patch 1.52!!!!! Any releases, until otherwise announced, will be incompatible with Civ IV v. 1.61. Please do not upgrade if you want to use Realism.
We'll have to discuss this and get it all cleaned up and put in what features are nearly done, then plan a migration to support 1.61. This will make a rather large-ish gap between releases, but I'll branch our code at the point we decide to work on the CivIV1.61 conversion so that any bug-fixes can still be applied and released for Realism while we're working on 1.61.
I did want to say that I'm really enjoying the mod as it currently exists in-tree. The down-side of using the experimental version is that I can never get to the modern age, because every time I get to about 0AD, new features are released which are incompatible with my saved-game.
I'm sure we'll release soon.
Anyway, everyone keep throwing ideas around. I feel like this thread is long enough that we could probably branch into some sub-threads, but I'll leave that to Houman to determine. Nightravn has done a killer job with the map, Houman is a Civ4 God, and it'll be great to have 12Monkeys working on more code-oriented modifications. My own meagre Python skills are going to be sorely tested as I have some re-conceptions of how to deal with religion entirely, but they're a long way off.
Cheers everyone,
Israfil