Sevo, this looks absolutely awesome.
That said, I have some thoughts about the mod, even though I haven't played it yet. (I will try it out in a few days I hope.)
First of all, it looks like the Crusade wonder is grossly overpowered compared to its costs. I may be mistaken, seeing as I only read about the mod without playing it, but this is my impression.
Second of all, one thing I imagine would be a great addition is the integration of the Religious civics with this religious flavor system. Certain benefits should be on or off according to the Religious civics you're using, and perhaps some of the wonders should be destroyed if you ever select Free Religion (or even Free Speech or Emancipation or Universal Sufferage in some cases.) Surely the violent flavor wonders should not work without Organized Religion or Theocracy.
Another thing I was thinking was that there should be a certain focus on the way each flavor spreads its religion. Perhaps, for instance, the Crusade flavor should bring the state religion into whatever city you conquer and have a random chance to kick out each of the religions already there (except for ones founded there). And perhaps with the Archive flavor, whenever you trade a tech to a rival every city of their has a 1 in 5 (or 8) chance of receiving your state religion. Maybe the Garden could spread your religion in rival cities when you trade a rival one of the Garden's food resources? And then of course the Idols and the Monuments flavors should just outright increase your state religion's natural spread. There are a great many combinations of spread bonuses that can be added to the different flavors.
Then of course there is the related issue of how each flavor combats the heathens at home and maybe abroad as well. Some flavors should simply have a natural tendency to kick out heathen religions in towns that share their faith. Some flavors should reduce the chance of another religion spreading to their religion's city. Some flavors should give you an inquisitor unit, like a reverse missionary, with a chance to kick one non-holy-city religion that is not their religion out of a city.
Lastly, a tiny nitpick - isn't 1 in 5 too much of a chance for revolts in martyr-struck cities? Just take a look at real-life Israel... We have "martyrs" blowing up here all over the place for decades now (though admittedly mostly in the last 15 years) and there hasn't been anything resembling a revolt yet. I know the scale is different, but still, 1 in 5? It should, imho, be at least 1 in 8, if not more than 1:12...
Anyhow, I hope my thoughts can help improve this already awesome-looking mod. Keep up the great work.
