From memory: look in ".../coloniziation folder/mods/TAC/assets/xml/Civ4EventInfos.xml"
I find:
EVENT_PACIFIC_1
EVENT_PACIFIC_DONE_1
EVENT_PACIFIC_DONE_2
None appear to describe satisfaction conditions.
From memory: look in ".../coloniziation folder/mods/TAC/assets/xml/Civ4EventInfos.xml"
Is there any way to remove the buldings that appear in the map when cities grow?I find it really annoying.Ive tried to find a mod for that but nothing
Yes, that is possible. Activate your cheat-codes. Then use "Strg + D" to open a window ("Debug-mode"). There you can enable or disable "generic buildings".Is there any way to remove the buldings that appear in the map when cities grow?
Indeed! Sorry.In case Aramis55 isn't a German-speaker: "Strg" is what "Ctrl" is called on German keyboards.
Hi ck07,I find:
EVENT_PACIFIC_1
EVENT_PACIFIC_DONE_1
EVENT_PACIFIC_DONE_2
None appear to describe satisfaction conditions.
As a builder type player, I will leave your military/revolution questions to other players.4: ive got a farm city producing +34 food. most of my mining cities are constantly low on food due to terrain, blacksmiths, gunsmiths, etc. which would be wiser ... A: to have less blacksmiths in the mining city BUT to put them instead in the food city and ship the ore there to refine into tools/weapons OR B: to ship food to the mining city.
this was the question i was trying to ask before but wasnt very precise about. it seems that when a city has great resources (excluding food) it often runs low on food due to the specialists. a city kicking out a massive food surplus like this could easily max on jackets, cigars, rum, blacksmith, gunsmith, etc and i could ship the raw materials from all over to there to process. or i could ship food all over to help the production cities. which route do people who have played the game a few times find to be wiser?
No, they are not. Important is to have a real good surgeon (like with a general attached on level 3) who is within a city with a gouvernours palace. But more surgeons in one stack won´t help. About the healing of veterans I´m not entirely sure, but I would guess not, but it should be easy to try within a game.1: are surgeon skills cumulative? is there any benefit to having 3-4 in a stack versus 1 or 2? veterans heal faster in neutral terrain - do they also heal faster in friendly?
The maine effect of a good fortified city is to buy you some time for defense, healing troops, reorganisate youre lines, and so on. All in all, the king´s artillery is pretty good at crushing it, but you´ll see, that you may have the city for some more turns then without fortification. The king is not able to use them for his troops (he can´t even use bonuses from hills or woods!). In my opinion, a fortress at the sea is a bit tricky, cause there your fortificartion will not only face the king´s artillery but also his MoWs. The best units to attack cannons are dragoons.2: in beating montezuma ive realized the power of cannons. i know the king has even better siege weapons, therefore, my heavy defenses will likely crumble before his cannons. ive begun to have a nagging fear that these heavy fortifications ive been slapping up will be taken from me, garrisoned by the king, and then (eventually) ill be having to fight against the same fortifications that ive built. is building heavy fortifications only helping the king?
Hard to answer, because there is always a chance within the fight. All in all I would gues 2:1 will do it, sometimes (when you got the right Foundig Father (+10% strength) and your ships were build in the highest level of the wharf (another +10%), promotions of your ships and the bonus by your rebel sentiment will strengthen your ships) even a 1:1 is not so unrealistic ... but in the long run, the king has the hell of fleet and at least the third or forth wave of attack will crack yours, depending on the difficulty level. I wont say, that it is impossible to win at sea, but this would be really hard and should never suggest not to prepare for a defending at land.3: i read that you can expect a 2:1 loss ratio of ship of the line vs man o war. does this mean the second ship would win or does it mean that i better have 3 SOL to win against 1 MoW?
I´ll make it short on this one, because Ronnar already said lot of important things: It´s a matter of choice. You could prefer sending raw materials around more than food, because when you have a shortage with them, "only" production of what so ever would stop for maybe a turn or two and that´s it. But if it´s the same with food, people get kicked out of the settlement and you have a lot of micromanagement to do and maybe production will get down anyway. This issue comes even more at hand in times of war, and maybe the food can not be send safely ... the whole population of the city will crumble. A negative foodproduction can also limit the number of population within a settlement. So its up to you, what you like more.4: ive got a farm city producing +34 food. most of my mining cities are constantly low on food due to terrain, blacksmiths, gunsmiths, etc. which would be wiser ... A: to have less blacksmiths in the mining city BUT to put them instead in the food city and ship the ore there to refine into tools/weapons OR B: to ship food to the mining city.
this was the question i was trying to ask before but wasnt very precise about. it seems that when a city has great resources (excluding food) it often runs low on food due to the specialists. a city kicking out a massive food surplus like this could easily max on jackets, cigars, rum, blacksmith, gunsmith, etc and i could ship the raw materials from all over to there to process. or i could ship food all over to help the production cities. which route do people who have played the game a few times find to be wiser?
The king is looking at stored guns, horses, population and all kind of troops, may it be sea or land. If they are veterans with five promotions each or just greenhorns does not mean any difference. There will be no sense to hide them.5: the king keeps increasing his army to match mine. mine is about 140 guy right now, maybe 20 of whom are "veterans". my plan was to rotate the really experienced guys (ranger, surgeon, storm strike, etc) out and back into cities to become lumberjacks, etc again and funnel green troops back in to season them against montezuma. does the king only look at how many guns/horses/veterans/guys under arms i have OR does he look and say "hey, that entire cities population is set up that they could grab guns and be a match for my troops so even though they arent soldiers ill feel threatened by their skill levels and add more to my troop levels to match it."
Hi Buccaneer,What elements from Dale's mod were used in this and how would you compare the gameplay between the two?
Hi Lehnardtsson,Question : is there a way to include slavery in this mod? I just came abck to this game after many years of break, an I noticed that RaR for instance includes it but RAR mod is more "complicated".
yes, couldn't be easier:is there any way to rename units?