Sorry if I'm a little late!
I've been trying version 2.02
b. It's really cool.
I've discovered a few things I didn't see last time I tried. It's really nice to face a different situation in each new game.
I really like the maximum tax rate reduction when you kiss the king's ring.
I even look forward to have the opportunity to give him
some gold!
And the random events are really good. The add a really nice atmosphere. It really makes Colonization more ... authentic!
I've noticed also two or three details that puzzled me. I hope you don't mind if I sometimes seem punctilious...
I've noticed you've removed two game options:
-
Aggressive AI
-
New random seed on reload.
Why is that?
And what does Reduced REF gameoption do exactly?
I've also noticed that Peter Stuyvesant has been radically changed (I don't mean graphically... Actually the new leaderhead's graphics
are quite cool. I don't know if I ahd the occasion to tell you Melcher Kürzer. Good work! I'm quite impressed!
).
Stuyvesant will
only trade maps, accept an open borders agreement, or sign a defensive pact if he is pleased. Isn't that a little strange.
I thought the Dutch wanted to trade goods in the New World. But how can they trade without open borders. But actually this is a small
detail (editable in Xml!), because I really like the new AI behavior. And the challenge is greater than in vanilla C4C. So thank you very much!
some other details:
- I really find maps cost are too low. I often buy maps to AI and get many exploration points that way. It should cost us a little more.
Of course this problem comes from vanilla C4C not from TAC!
- Some quests are not erased when completed (this is actually a vanilla C4C bug...). I must return to the new world with an immigrant.
Which I do of course (everyone does that!). But the quest is still in the quest log. It's not your fault of course!