[MOD] The Second Revolution!

Hmmm...

I love the concept for this mod.
Your intro music and title screen are fantastic - they really set the mood.

A few problems/suggestions:

1. The prime minister of Canada is Stephen Harper - not Harpers.
2. Make the st. lawrence a navigable river (ie: lakes) - this makes for much more realistic strategy
3. Why not make another Civ - french Canada. Seperatists have been active in Quebec for years.
4. The placement of some of the cities is way off. You have the St. Lawrence travelling due north, which makes Montreal north of Ottawa. Also, you left out Canada's primary industrial city - Hamilton.
5. Buffalo is not on the eastern seaboard.
6. I think that there are a few too many northern Canadian cities. Perhaps bring the number down, and make them actual cities, rather than 'forts'.

I haven't had time to test the gameplay, but I look forward to it. I might tweak the map a bit and send it to you.

Also, might it be possible to get a write-up for the scenario itself. When, Who, What, Where, Why, How, etc?

Great job so far. Keep it up. :goodjob:

PS: I had no problems loading and the load time was not that bad. Although I would suggest scaling the map down for playability factors.
 
I kinda like your mod, here are some things that i suggest you put to make this mod better

-More Music then your opening theme
-More Custom Units
-Try working on Animated Leaders
-Different Religions(Own Custom Civ Religion)
 
darkedone02 said:
I kinda like your mod, here are some things that i suggest you put to make this mod better

-More Music then your opening theme
-More Custom Units
-Try working on Animated Leaders
-Different Religions(Own Custom Civ Religion)

You're posting this kind of suggestions everywhere right. That sure helps a lot!:rolleyes:
 
@darkedone02
I had been thinking the same thing about the music. Im trying to think of only bands that couldn't possibly sue me (rage)
as for the units, send me some models and i'll add units right away! seriously though, im looking for someone who can model either a police land unit (3 person stlye infantry type) or a police cruiser vehicle. I would like them black uniform and american style.
animated leaders wont happen unless someone gets CivArmy or one of the other bada$$ leaderhead makers.
i need help with religions. if you email me i would appreciate it. the adress is on third post.
 
GarretSidzaka said:
@darkedone02
i need help with religions. if you email me i would appreciate it. the adress is on third post.

Based on the theme this mod has, what if you simply looked at religion as the underlying ideology of each faction? So instead of trying to think up new religions or make existing ones make sense, you'd be focusing on creating ideologies that spread, such as freedom/democracy for GB or socialism for Castro, etc. Maybe if your oppenent concentrates on "winning the hearts and minds" of your people he could flip your city or create unrest. Just a thought anyway but I would think something like that would work within the current religion model.
 
By the way, if anybody likes this mod or thread, could ya rate the thread :goodjob:

@LuvToBuild
why dont you start the coding then! lets do it

@roAm
HELL YEAH!!1 can you give a teaser on what you gots???
 
EDIT: the death of a good friend has slowed progress down -- friday night there will be a big update, hopefully

a teaser will be edited into this post by(edit: the end of) this weekend

what i've gotten partially working:
**genetetrooper healing ability
**a few new types of ballistic missiles(non-nuke, all using same model so far[temp])
**a spreadsheet to help ease the work involved in unit modification -- it gives you reccomended values for other units when you modify the strength of one(based on easy formulas)

what the teaser will include:
**genetetrooper weapon schematic...same as previous posting...only more detailed, from more angles *and* upgraded
**a better, more-realistic breakdown of proposed unit strength/ability changes(spreadsheet that *will* be compatable with almost all office apps)
 
I have some great additions for the mod, ive replaced the T80 skin with a more complete model (using snafusmith's T72 model)
added nautil's MiG 21 as a easy jet for civ's with guerrilla, taking yet more heat off of having to research composites. i also added rabbit white ACV as a mech infantry iwth power of 40, 30% intercept, and transport for 1 (will this work?)

soom: i will edit the map a wee bit and clean up canada!

@roAm
how's the update coming? Can we get your unit in before next week's downloads??
 
a friend died on saturday, funeral was last night. wednesday is always a tough day at school for me...so i wont be able to work until Thursday...but for all those eager...it'l be worth it :)
 
aw man, im sorry. i had a best friend pass last april 12th. i was grieving for 50 days, according to buddhist tradition. i hope you feel better soon, my friend.
 
I successfully downloaded your mod. However, the game would not load. When I selected the mod, it would begin to load, and said the green progress bar got all the way to the end, but then the program just started churning and would never actually load or let me play.:confused:
 
@sgtfury
what pc are you running? mine takes 3-5 minutes to load the game in my estimate, maybe more. have patience, my friend. anyway, i have a NEW PATCH that could help, but has way way way more content so it could take longer (although it really didnt take longer on my machine.

UPDATE IS OUT
 
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