UncivilizedGuy
King of the Universe
- Joined
- May 24, 2012
- Messages
- 1,105
I'm not sure I understand the question, Assyria is guaranteed to be available (until more cultures are introduced), it's just a bug in alpha2 that it isn't the case already.
"Civilization_Era1_Phoenicia", new List<int>() { 188, 190, 106, 157 } }, // Morocco, Carthage, Liban, Lybia { "Civilization_Era1_EgyptianKingdom", new List<int>() { 128 } }, // Egypt { "Civilization_Era1_HittiteEmpire", new List<int>() { 123, 118 } }, // East/West Anatiolia { "Civilization_Era1_Babylon", new List<int>() { 142 } }, // Iraq { "Civilization_Era1_Assyria", new List<int>() { 142 } }, // Iraq { "Civilization_Era1_HarappanCivilization", new List<int>() { 146, 207, 147 } }, // Afghanistan, Pakistan, North India { "Civilization_Era1_MycenaeanCivilization", new List<int>() { 101, 102, 103 } }, // Greece, Balkans, Bulgaria/Romania
{ "Civilization_Era1_Nubia", new List<int>() { 132, 209, 213 } }, // Sudan, Ethiopia/Somalia, Central African Republic
For the sake of realism, the current set-up is very specific to a limited number of territories. But for this reason it's possible to not unlock a culture during the Neolithic. My understanding is that you're current fix is to allow a few cultures to be available to everyone. What I'm suggesting is to have every territory on the map unlock a culture. Divide the map up into large regions that overlap. Each region connected to a different culture.
For example, Sub-Saharan Africa is not connected to any culture at the moment. Nubia is the closest culture. Therefore have all of those territories unlock Nubia. On the other hand, Northern Africa could unlock Egypt and Nubia. So as new cultures are added to the game these regions could be reduced in size.
Last edited: