Tigranes
Armenian
- Joined
- Sep 11, 2008
- Messages
- 10,406
There was very little activity this past week -- not only here but in Creation and Customization subforums in general. I hope our modders did not run out of steam (no pun intended)? Any way, I am posting here just to show how cool real Earth with cultures in all the right places can look in a typical game (Early Modern era, default difficulty and speed):
Notice, how each culture has it's dedicated symbol! Just yummy!
Ghanians in Africa, Aztecs in Americas, Norse in Karelia/Petersburg, Teutons in Western Europe, Poles in Eastern (ready to become Russians), Ancient Persians in Persia, Khmers in East Asia. We even got Mississippians in Americas. Only 3 out of 10 players remain "generic" Assyrians. This is no-loss version, where human player (me) liberates non-historical territory voluntarily (and still leads in fame). It is my firm belief that AI civs should only loose territory if they own something non-historical on another continent. Otherwise they are already handicapped by limited culture pool and the fact that human player understands mod's mechanic better. Territory loss version has game breaking bug that does not allow game to continue (please see my previous post).
Overall -- please keep up the good work. Award winning map is already great joy to play with, but seeing cultures in (more or less) right places makes unfolding history so much more enjoyable (at least for the history lovers like myself).
Notice, how each culture has it's dedicated symbol! Just yummy!

Ghanians in Africa, Aztecs in Americas, Norse in Karelia/Petersburg, Teutons in Western Europe, Poles in Eastern (ready to become Russians), Ancient Persians in Persia, Khmers in East Asia. We even got Mississippians in Americas. Only 3 out of 10 players remain "generic" Assyrians. This is no-loss version, where human player (me) liberates non-historical territory voluntarily (and still leads in fame). It is my firm belief that AI civs should only loose territory if they own something non-historical on another continent. Otherwise they are already handicapped by limited culture pool and the fact that human player understands mod's mechanic better. Territory loss version has game breaking bug that does not allow game to continue (please see my previous post).
Overall -- please keep up the good work. Award winning map is already great joy to play with, but seeing cultures in (more or less) right places makes unfolding history so much more enjoyable (at least for the history lovers like myself).